work, as it doesn't use the proper target. Fix this by not marking pacified monsters for transit if they fall through shaft traps.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6194 c06c8d41-db1a-0410-9941-cceddc491573
SCXDRLT2W436HM4WX4UZRC5M3XNSA65V7XR7AGHEOTSKBWEHUREAC QMN4QZWL4LOQMJ7A56O5WXH6J5TBLNA63XWIL34DNU7J3FVQI2UQC SPWOUV6ZNHLBSAX455ACJDBEJYVFHGO4H76L4NPAE5DF6BEAK34QC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC FXK7Y2F4YJE422WMQ6TYHONWVVDRWLWCU47BXHXCR53DHF6YC76AC AVCMVFA3MKCXHO6H44UK5KJNIHTGQV7UA7GYXM26VI6TXXU5ZN6QC 475LL4U4ND6PTNV4XKC7WQAOJC7RF2VCCVX3DRILP2PKIBFYWE6QC // Shaft traps.else if (trap_type_at_xy(x, y) == TRAP_SHAFT){simple_monster_message(mon, " falls through a shaft!");grd[x][y] = trap_category(trap_type_at_xy(x, y));}