git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7839 c06c8d41-db1a-0410-9941-cceddc491573
SGJE5POPM3LSHLI3E3RF4XF24L7FZBSM4VOM354HTVOYKDRXV5CQC ## Entry vaults should provide atmosphere and nice starting points. The idea# is neither to get a grip on most of D:1 nor to hand out some starting gear.# Therefore, try to come up with small maps. Avoid placing guaranteed items.# The same holds for any features which might trigger start-scumming, like# fountains or altars.# Also avoid ASCII art. It probably won't work in Tiles anyway.## Note that at the start of the game, the dungeon builder removes all monsters# in view of the player. Zero experience monsters like plants are exempt.
################################################################################NAME: entry_aquarium_01TAGS: entryORIENT: floatKMASK: w = no_monster_genKMONS: Z = shark / giant goldfishKFEAT: Z = wKMASK: Z = no_monster_genSHUFFLE: TTVWEIGHT: 5MAPxxxxxxxxxxxxxxxxxxxxxxxx.....................xx.............G...G...xx..mmmmmmmmm....(.....x@..mwwwwwwwm.T......T.x@..mwwwZwwwm....{.....x@..mwwwwwwwm.T......T.xx..mmmmmmmmm....[.....xx.............G...G...xx.....................xxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: entry_aquarium_02TAGS: entryORIENT: floatKMASK: w = no_monster_genKMONS: Z = shark / giant goldfishKFEAT: Z = wKMASK: Z = no_monster_genWEIGHT: 5MAPxxxxxxxxxxxxxxxx....(.{.[....xx.G.xxxxxxx.G.xx.............xx.mmmmm.mmmmm.xx.mwwwm.mwwwm.xx.mwZwm.mwZwm.xx.mwwwm.mwwwm.xx.mmmmm.mmmmm.xx.............xxx@xxxxxxxxx@xxENDMAP