SHTPDCCFMLPQNEKBDNASTQNUEXYQFL7KJ7JAB3XNSIKY5JLIFDJAC HXS2ZN2XLALAYJBQNDFZ44E6TXILNGDEYBAAN74UIBJCOEL37TKAC MGEDH5B5JF4BK7SAHSFHMS32JYSXPWGZP7BLQ6LEUCTAOWGYWA5QC 645DB5PFOPGGO5Y4MYJEPNPSNZ2QQHJGCP2O5TFYBOOTDAI6RI4QC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC LFPHI3TJK5V4HPJJHCG5XATY23P25OVIZ4ITQVG354DJHPEPKU4AC KBNY5FWKTEAKABFCLPC3QFKFSVZKAGXINPCIFV6WDSWFO4VCKNTAC SUWIERONPDATHPDMZRYO6GYIXSW6XIS5V5MK5IV23DWQH2LL7VIAC DKISJVKAJJK2SVZSXGJ37K5SOVTDARVX6RPK3MAKVNGC36Z4YAZQC {// Note: power level of ball calculated at release -- bwrconst int pow = calc_spell_power(SPELL_DELAYED_FIREBALL, true);const int fake_range = spell_range(SPELL_FIREBALL, pow, false);
{// Note: Power level of ball calculated at release. - bwrconst int pow = calc_spell_power(SPELL_DELAYED_FIREBALL, true);const int fake_range = spell_range(SPELL_FIREBALL, pow, false);