Undead should not drown in deep water.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@970 c06c8d41-db1a-0410-9941-cceddc491573
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EWJXUTTGMQTA6Q7ITOYVBPIWMZ55LBHXTLYCEV4YCFPS7DRCJ7GQC
UEAJDUSNR7OHYBVHEE2ZSKGKHA6EL4OKU3QYLXLVHXX7BUH3A3KQC
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// Even fire resistant monsters perish in lava!
if (!monster_habitable_grid(mons, grid))
// Even fire resistant monsters perish in lava, but undead can survive
// deep water.
if (!monster_habitable_grid(mons, grid)
&& (grid == DNGN_LAVA || mons->holiness() != MH_UNDEAD))
std::vector<std::string> thesplit = split_string(",", field);
for ( unsigned i = 0; i < thesplit.size(); ++i )
std::vector<std::string> thesplit = split_string(",", field);
for ( unsigned i = 0; i < thesplit.size(); ++i )
int num = atoi(thesplit[i].c_str());
if ( num > 0 && num <= 27 )
note_skill_levels.push_back(num);
else
int num = atoi(thesplit[i].c_str());
if ( num > 0 && num <= 27 )
note_skill_levels.push_back(num);
else
##############################################################################
# Tricky entry vaults
# This file contains a number of entries which may not be appropriate for
# certain players, like newbies. These entries may require the use of certain
# item, or demand searching for hidden passages, or may be plain more risky.
# By default, they are not used. If you want to try them, set in the init.txt
# entries += tricky
##############################################################################
###################################
# pick a door
NAME: lemuel_trickyentry_001_a
TAGS: entry
ORIENT: float
SHUFFLE: [{
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx{([xxxxxxxxxxx
xxxxxxxxxxx...xxxxxxxxxxx
xxxxxxxxxxxx+xxxxxxxxxxxx
x.......................x
x+x+x+x+x+x+x+x+x+x+x+x+x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.x.x.x.x.xxx.x.x.x.x.x
x.xxx.x.x.x.x...x.x.x.x.x
x...x.x.xxx.x.xxx.x.x.x.x
xxx.x.x.x.x.x.xxx.x.x.x.x
xxx.x.x.x.x.x.x.....x.x.x
x.x.x.x.x.x.x.x.xxxxx.x.x
x.x.x.x.x.x.x.xxx...x.x.x
x.x.xxx.x.x.x...x.x.x.x.x
x.x.xxx.x.x.xxx.x.x.x.x.x
x.x.x.x.x.x.x.x.x.x.x.xxx
x.x.x.x.x.x.x.x.x.x.x...x
x.x.x.x.x.x.x.x.x.x.x=x.x
x.x.x...x.x.x.x.x.x.=.x.x
x.x.xxx=x.x.x.x.x.xxxxx.x
x...x...x.x.x.x.x.x.....x
xxxxx=xxx.x.x.x.x.x.xxxxx
.......==...x.x...x...xxx
.......xxxxxxxxxxxxxx+xxx
@......xxxxxxxxxxxxxx@xxx
ENDMAP
NAME: lemuel_trickyentry_001_b
TAGS: entry
ORIENT: float
SHUFFLE: [{
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx{([xxxxxxxxxxx
xxxxxxxxxxx...xxxxxxxxxxx
xxxxxxxxxxxx+xxxxxxxxxxxx
x.......................x
x+x+x+x+x+x+x+x+x+x+x+x+x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x...x.x...x.x.x.x.x.x.x
x.xxx.x.x.xxx.x.x.x...x.x
x...x.x.xxx...x...xxxxx.x
xxx.x.x.x.x.xxx=xxx.....x
x.x.x.x.x.x.x...xxx.xxxxx
x.x.x.x.....x.x.xxx.x...x
x.x.x.xxx.x.x.x.....x.x.x
x.x.x=x.x.x.x.xxxxx.x.x.x
x.....x.x.xxx.x...x...x.x
x.xxxxx...x.x...x.xxxxxxx
x.x...x.xxx.xxxxx.x...x.@
x.x.x.x.x...x.x.x.x.x.x..
x.x.x.....xxx.x.x...x.x+x
x=xxxxxxx.x...x.x=xxx.x.x
x.....x.x.x.x.x.x.x.....x
x..]..x.x.x.x...x.x.xxxxx
x.....x.....x.x...x.....x
xxx+xxxxxxxxx=xxxxxxxxxxx
@......................@.
ENDMAP
NAME: lemuel_trickyentry_001_c
TAGS: entry
ORIENT: float
SHUFFLE: [{
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx{([xxxxxxxxxxx
xxxxxxxxxxx...xxxxxxxxxxx
xxxxxxxxxxxx+xxxxxxxxxxxx
x.......................x
x+x+x+x+x+x+x+x+x+x+x+x+x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x...x.x.....x.x.x.x.x.x
x.xxx.x.x.xxxxxxx.x.x.x.x
x...x.x.x.x.......x.xxx.x
xxx.x.x.x.x.xxx.xxx...x.x
x.x.x.x.x.x.xxx.xxx.xxx.x
x.xxx.x...x.xxx.xxx.x...x
x.....x.x.x.....x...x.xxx
x.xxxxx.x.xxxxxxxxx.x.xxx
x.....x.x.xxx%x.....x...x
x.xxxxx...x.x%x.x.xxxxxxx
x.x...xxxxx.x=x.x.x.....x
x.x.x.xxx...x0x.xxx.x.x.x
x...x.....x.x0x.....x.x.x
xxxxxxxxxxx+x=xxxxxxx.x.x
x.................=.....x
x.xxxxxxxxxxxxxxx.x.xxxxx
x.................x.....x
xxxx=xxxxxxxxxxx=xxxxx..x
@......................@.
ENDMAP
NAME: lemuel_trickyentry_001_d
TAGS: entry
ORIENT: float
SHUFFLE: [{
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx{([xxxxxxxxxxx
xxxxxxxxxxx...xxxxxxxxxxx
xxxxxxxxxxxx+xxxxxxxxxxxx
x.......................x
x+x+x+x+x+x+x+x+x+x+x+x+x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.....x.x.....x.x.x.x.x.x
xxx+xxx.x.xxxxxxx.x.x.x.x
x...x...x.x.x.....x.x.x.x
x.x.x.xxx.x.x.xxxxx...x.x
x.x.x.xxx...x...xxx.xxx.x
x.xxx.x...xxxxx.xxx.x...x
x...x.x.x.x.....x...xxxxx
xxxxx.x.x.x.xxxxxxx.xxxxx
x.x...x.x.x.xxxxxxx.....x
x.x.xxx=x.x.......xxxxx.x
x.x.x...x.xxxxxxx.x.....x
x.x.x.b.x...x.xxx.x.xxx.x
x...x...xxxxxxxxx.x.x.x.x
xx=xx=xxx.........xxx.x.x
xx=x....x.xxxxxxxxx.....x
xx=x.>..x.xxxxxxxxxxx=x.x
...x....x.............x.x
...x....xxxxxxxxxxxxx+xxx
@..xx=xxxxxxxxxxxxxxx..@.
ENDMAP
NAME: lemuel_trickyentry_001_e
TAGS: entry
MONS: nothing
ORIENT: float
SHUFFLE: [{
SHUFFLE: 1cv=
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx{([xxxxxxxxxxx
xxxxxxxxxxx...xxxxxxxxxxx
xxxxxxxxxxxx+xxxxxxxxxxxx
x.......................x
x+x+x+x+x+x+x+x+x+x+x+x+x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.x.x.x.x=xcx.x.x.x.x.x
x.x.x.x.x.1.x.1.x.x.x.x.x
x.x.x.xxxcx.x.xvxxx.x.x.x
x.x.x.x.v.x.x.x.=.x.x.x.x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.xxx1x.x.x.x.x=xxx.x.x
x.x.xxx.c.x.x.x.v.xxx.x.x
x.x.xxx.xvx.x.xcx.xxx.x.x
x.xxxxx.x.=.x.1.x.xxxxx.x
x.xxxxx.x.xxxxx.x.xxxxx.x
x.xxxxx.x.x...x.x.xxxxx.x
xxxxxxx.x.xvxvx.x.xxxxxxx
xxxxxxx.....=.....xxxxxxx
xxxxxxxvxxcxxx=xx1xxxxxxx
@......................@.
ENDMAP
#########################
# if bats scare you, close the door!
# minus entry, could be a good standalone vault for low levels
NAME: lemuel_trickyentry_002_batcave
TAGS: entry
ORIENT: float
SHUFFLE: {[(
MONS: giant bat
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x{x[x(xxxxxxxxxxx.........%xxxx
x.x.x.xxxxxxxx...............xx
x.x.x.xxxxxx..................x
x.x.x.xxxx....1.1.1.1.1......%x
x.x.x.xx.......1.1.1.1.1....%xx
x.....+.......1.1.1.1.1.....%xx
xxx.xxx........1.1.1.1.1....xxx
xxx.xxxx.................xxxxxx
xxx.xxxxx.............xxxxxxxxx
@...xxxxxxx.......xxxxxxxxxxxxx
xxx.xxxxxxxxx...xxxxxxxxxxxxxxx
xxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxx@xxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# the eight (infinity)
NAME: david_trickyentry_001_infinity
TAGS: entry
FLAGS: no_rotate
ORIENT: float
SHUFFLE: {[
SHUFFLE: bcva
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxx..........xx(xx..........xxxxx
xxx...c=cccccc.......ccc=cccc...xxx
xx..ccc......c=ccccccc......ccc..xx
xx.cc...cccc...ccccc...cccc...cc.xx
x..c..cccccccc..ccc..cccccccc..=..x
x.cc.cc..........ccc........cc.cc.x
x.c..c....bb..cc...cc..bb.{..c..c.x
x.=..c..[.bb..cc...cc..bb....c..c.x
x.cc.cc........ccc..........cc.cc.x
x..=..cccccccc..ccc..cccccccc..c..x
xx.cc...cccc...cccc....cccc...cc.xx
xx..ccc......ccccccccc......ccc..xx
xxx...cc=ccccc.......ccccc=cc...xxx
xxxxx..........xx.xx..........xxxxx
xxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxx
ENDMAP
########################################################################
# Array of rooms (five variations on the theme).
NAME: david_trickyentry_002_a
TAGS: entry no_monster_gen no_pool_fixup
ORIENT: float
CHANCE: 2
SHUFFLE: {[(
SHUFFLE: wWl
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.(.+.....+.xxxxxxxxx.+.....+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+.~..~+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.{.+..x.+...+....x.+.+~.~..+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+...~~+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.[.+...x..+...xxxxxx.+.~.~.+...x
x...x...xxxx...xxxxxx.xvvvvvx...x
xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
NAME: david_trickyentry_002_b
TAGS: entry no_monster_gen no_pool_fixup
ORIENT: float
CHANCE: 2
SHUFFLE: {[(
SHUFFLE: wWl
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.(.+.....+.xxxxxxxxx.+..~.~+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+.....+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.{.+..x.+...+....x.+.+~~...+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+.~..~+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.[.+...x..+...xxxxxx.+~.~..+...x
x...x...xxxx...xxxxxx.xvv=vvx...x
xxxxxxxxxxxxxxxxxxxxxx=...xxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
NAME: david_trickyentry_002_c
TAGS: entry no_monster_gen no_pool_fixup
ORIENT: float
CHANCE: 2
SHUFFLE: {[(
SHUFFLE: wWl
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.[.+.....+.xxxxxxxxx.+~~..~+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+..~.~+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.{.+..x.+...+....x.+.+.....+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+~...~+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.(.+...x..+...xxxxxx.+..~~.+...x
x...x...xxxx...xxxxxx.xvvvvvx...x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
NAME: david_trickyentry_002_d
TAGS: entry no_monster_gen no_pool_fixup
ORIENT: float
CHANCE: 2
SHUFFLE: {[(
SHUFFLE: wWl
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.{.+.....+.xxxxxxxxx.+...~~+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+.~~..+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.[.+..x.+...+....x.+.+..~.~+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+.....+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.(.+...x..+...xxxxxx.+~..~~+...x
x...x...xxxx...xxxxxx.xvvvvvx...x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
NAME: david_trickyentry_002_e
TAGS: entry no_monster_gen no_pool_fixup
ORIENT: float
CHANCE: 2
SHUFFLE: {[(
SHUFFLE: wWl
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.[.+.....+.xxxxxxxxx.+..~.~+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+..~~.+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.(.+..x.+...+....x.+.+~.~..+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+...~~+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.{.+...x..+...xxxxxx.+.....+...x
x...x...xxxx...xxxxxx.xvvvvvx...x
xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# concentric eggs, the baby version
NAME: david_trickyentry_003_concentric_mini_eggs
TAGS: entry no_monster_gen
ITEM: pear / apple / banana
ORIENT: float
SHUFFLE: =+
MAP
xxxxxxxxxx.@.xxxxxxxxxx
xxxxxxxx.......xxxxxxxx
xxxx...............xxxx
xx......xxx=xxx......xx
xx....xxxx.d.xxxx....xx
x....xxx.......xxx....x
x...xxx..xxxxx..xxx...x
....xx..xx...xx..xx....
@.[.+=d.=+.{.=+.d+=.(.@
....xx..xx...xx..xx....
x...xxx..xxxxx..xxx...x
x....xxx.......xxx....x
xx....xxxx.d.xxxx....xx
xx......xxx=xxx......xx
xxxx...............xxxx
xxxxxxxx.......xxxxxxxx
xxxxxxxxxx.@.xxxxxxxxxx
ENDMAP
##############################################################################
# Evil foreboding
NAME: david_trickyentry_004_a
TAGS: entry no_monster_gen
MONS: troll
ORIENT: float
CHANCE: 2
SHUFFLE: {[(<
MAP
{...............[
......lll........
...lll.lll.......
..l.llll.llll..l.
...lll]..1lllll..
..ll.ll...ll.....
.....lll.ll......
....ll.lll.......
<...............(
ENDMAP
NAME: david_trickyentry_004_b
TAGS: entry no_monster_gen
MONS: giant bat
ORIENT: float
CHANCE: 8
SHUFFLE: {[(<
MAP
{...............<
......lll........
...lll.lll.......
..l.l.lllllll..l.
...lll].11lllll..
..ll.ll.11ll.....
.....lll.ll......
....ll.lll.......
[...............(
ENDMAP
##############################################################################
# The pits are prepared
NAME: david_trickyentry_005_a
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 3
MAP
@..................@
..wwww........llll..
.w.wwww......llllll.
.ww{}ww......llllll.
.wwwwww......llllll.
..wwww..bbbb..llll..
.......bbbbbb.......
.......bbbbbb.......
.......bbbbbb.......
........bbbb........
@..................@
ENDMAP
NAME: david_trickyentry_005_b
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 3
MAP
@..................@
..wwww........llll..
.wwwwww......llllll.
.wwwwww......ll}{ll.
.wwwwww......llll.l.
..wwww..bbbb..llll..
.......bbbbbb.......
.......bbbbbb.......
.......bbbbbb.......
........bbbb........
@..................@
ENDMAP
NAME: david_trickyentry_005_c
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 3
MAP
@..................@
..wwww........llll..
.wwwwww......llllll.
.wwwwww......llllll.
.wwwwww......llllll.
..wwww..b=bb..llll..
.......bb.bbb.......
.......bb{}bb.......
.......bb.b=b.......
........b=bb........
@..................@
ENDMAP
NAME: david_trickyentry_005_d
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 1
MAP
@..................@
..wwww........llll..
.wwwwww..{}..llllll.
.wwwwww......llllll.
.wwwwww......llllll.
..wwww..bbbb..llll..
.......bbbbbb.......
.......bbbbbb.......
.......bbbbbb.......
........bbbb........
@..................@
ENDMAP
##############################################################################
# Caged fury
NAME: david_trickyentry_006
TAGS: entry
MONS: weight:30 nothing / worm
MONS: weight:30 nothing / ooze / weight:2 jelly
MONS: weight:30 nothing / jackal / rat
FLAGS: no_rotate
ORIENT: float
SUBST: ?=Gx
SHUFFLE: xc
SHUFFLE: 123
MAP
.................
.xxxxxxxxxxxxxxx.
.x123132>332213x.
.x2312132211321x.
.x3123213123132x.
.x?????G+G?????x.
.x.............x.
.=T....xxx....T=.
.x.....({[.....x.
.x..T.......T..x.
.xxx=xxxxxxx=xxx.
.................
ENDMAP
##############################################################################
# Morbid curiosity
NAME: david_trickyentry_007
TAGS: entry
MONS: goblin, kobold, orc priest
ITEM: needle, dart, stone
ORIENT: float
MAP
xxxxxxxxxxxxxx.xxxxxxxxxxxxxx
xxxxxxxxx...........xxxxxxxxx
xxxxxx...xxxxx+xxxxx...xxxxxx
xxxx..xxxxxlllllllxxxxx..xxxx
xxx.xxxxxlll..3..lllxxxxx.xxx
xx.xxxxxx...........xxxxxx.xx
xx.xxxxxxxxxxx=xxxxxxxxxxx.xx
xx.xxxxxxxxx.....xxxxxxxxx.xx
x.xx...xxx..G.G.G..xxx..lxx.x
x.x....xx...........xx1fllx.x
x.x....x.............x...lx.x
..+...........{....G.=..1l+..
x.x....x.............x...lx.x
x.x....xx...........xx..llx.x
x.xx...xxx...G.G...xxx..lxx.x
xx.xxxxxxxxx.....xxxxxxxxxx.x
xx.xxxxxxxxxxx=xxxxxxxxxxx.xx
xx.xxxxxx2d....2..e2xxxxxx.xx
xxx.xxxxxlll2....lllxxxxx.xxx
xxxx..xxxxxlllllllxxxxx..xxxx
xxxxxx...xxxxx+xxxxx...xxxxxx
xxxxxxxxx...........xxxxxxxxx
xxxxxxxxxxxxxx.xxxxxxxxxxxxxx
ENDMAP
##############################################################################
# Stupid exit shuffling
NAME: david_trickyentry_008
TAGS: entry
ITEM: nothing
ORIENT: float
SHUFFLE: [{(
SHUFFLE: GIcbv=
MAP
xxxxxxxxxxxxx
x[....{....(x
x...........x
x+x+x+x+x+x+x
x.x.x.x.x.x.x
x.x.x.x.x.x.x
x.x.x.x.x.x.x
x.x.x.x.x.x.x
x.x.x.x.x.x.x
x.x.x.x.x.x.x
x.x.x.x.x.x.x
x.x.x.x.x.x.x
xGxIxcxbxvx=x
x.....@.....x
ENDMAP
##############################################################################
# Water fire reprise
NAME: david_trickyentry_009_water_fire
TAGS: entry no_monster_gen no_pool_fixup
FLAGS: no_rotate
CHANCE: 1
MONS: plant, plant / nothing
ITEM: bread ration / weight:20 meat ration, weight:20 any food / nothing
ORIENT: float
SHUFFLE: {[(
SHUFFLE: lw
MAP
xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx...............xxxxxxxxxxxxx
xxxxxxxx.........ll....ww........xxxxxxxx
xxxx..........llllllxwwwwww..........xxxx
xx......ll...lllxxllxwwww..ww..ww......xx
x...llllllllll.dllllxw..2wwwxxx..www....x
x.xl.lel.lx.l.lxxxxxx.xxxxw.wwx.x21wwwwwx
xxllxxx.x.l.lx.1llww21wwwwxx.wxwx.1w..wwx
x.l.xx.lxl.lxx22x.w.xww.1111xw.wxw.2xx.wx
xl.xx..lxl.lx..111..x..xxxwx11.wxw.wx.xxx
xll.xll.xxll.1x1xx.xx.x....wxxx.xxw.xw.wx
xlx.x..lxll.x..xxe..x...x...xw.xx.wwxxw.x
x.x.x...xx.xxx..x.x.x.x.x.wxxww.x.xxxw.wx
x...x...x.xxx...x.x.x...xx..x..wx...xw..x
xx+xx...x...x...x...x...x...x...x...xx+xx
x..xxx..x...x...x...x...x...x...x..xxx..x
x....x+xx...x...x...x...x...x...xx+x....x
xx......xx+xxx+xx...x...xx+xxx+xx......xx
xxxx...........xxx+xxx+xxx...........xxxx
xxxxxxxx.........................xxxxxxxx
xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# The zoo
NAME: david_trickyentry_010
TAGS: entry no_monster_gen no_pool_fixup
MONS: nothing / hobgoblin / warg / war dog / hog / hound / wolf
MONS: nothing / giant gecko / giant iguana / giant lizard / giant newt
MONS: nothing / orc / generate_awake orc priest / generate_awake orc warrior / generate_awake orc wizard
MONS: nothing / generate_awake brain worm / generate_awake lava worm / generate_awake swamp worm / worm
ITEM: any food
ORIENT: float
SHUFFLE: {[(
SHUFFLE: lw
SHUFFLE: 1234d
MAP
xxxxxx@xxxxxx
x...........x
x.v+v+v+v+v.x
x.v=v=v=v=v.x
x.v=v=v=v=v.x
x.v1v2v3v4v.x
x.vwvwvwvwv.x
x.v+v+v+v+v.x
x...........x
x..I.I.I.I..x
x...........x
x...{.[.(...x
xxxxxxxxxxxxx
ENDMAP
##############################################################################
# Goblin Pantry
NAME: erik_trickyentry_001
TAGS: entry
ORIENT: float
FLAGS: no_rotate
MONS: goblin, hobgoblin
ITEM: sausage / beef jerky / cheese / pizza / pizza / pizza
SHUFFLE: {[(
MAP
xxxxxxxx...xxxxxx
xxxxxxxx.x.xxxxxx
xxxxxxxx...xxxxxx
xxxxxxxx.x.xxxxxx
xxxxxxxx...xxxxxx
xxxxxxxx.x.xxxxxx
xxxxxxxx...xxxxxx
xxxxxxxx.x.xxxxxx
xxxxxxxx...xxxxxx
xxxxxxxx...xxxxxx
xdx2+.x.....xxxxx
x$x2x.x.....xxxxx
x.x2x.x.[{(.xxxxx
xdx1x.x.....xxxxx
xd+1x.+.....xxxxx
xxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# Spiral Da Hi
NAME: erik_trickyentry_002
TAGS: entry
ORIENT: float
MONS: fungus
MAP
x@xxxxxxxxxxxxxxxxxxxx
x.=xxxxxxxxxxxxxxxxxxx
x.x..................x
x.x.=xxxxxxxxxxxxxx1.x
x.x.x..............x.x
x.x.x.=xxxxxxxxxx1.x.x
x.x.x.x..........x.x.x
x.x.x.x.=xxxxxx1.x.x.x
x.x.x.x.x......x.x.x.x
x.x.x.x.x.=xxx.x.x.x.x
x.x.x.x.x.x{[x.x.x.x.x
x.x.x.x.x.xx(x.x.x.x.x
x.x.x.x.x....x.x.x.x.x
x.x.x.x.1xxxx=.x.x.x.x
x.x.x.x........x.x.x.x
x.x.x.1xxxxxxxx=.x.x.x
x.x.x............x.x.x
x.x.1xxxxxxxxxxxx=.x.x
x.x................x.x
x.1xxxxxxxxxxxxxxxx=.x
x....................x
xxxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# Ooh! Treasure!, Low Noise Edition Now with Added Exity Goodness
NAME: erik_trickyentry_003
TAGS: entry no_monster_gen
ORIENT: float
ITEM: scroll of paper, potion of water, wand of slowing
ITEM: club, knife, stone, ring of teleportation
SHUFFLE: {[(<
MAP
bbbbbbbbbbbbbbbbbbbbb
b0g....d..}g.......0b
b.g..ge...e..d.d....b
b..d................b
bh..............g.d.b
b.........j.........b
b...................b
b.........d.........b
b........ddd......g.b
b.h.....ddddd.......b
b..g......d......g..b
b.........d.........b
b.........d.........b
b...f.....d.......e.b
b...................b
b..........i........b
b.....e...........hib
bh........(......h..b
bh..d....<[<....j...b
b0........{........0b
bbbbbbbbbbbbbbbbbbbbb
ENDMAP
##############################################################################
# Being Mean Is Cool
NAME: erik_trickyentry_004_a
TAGS: entry
ORIENT: float
CHANCE: 5
ITEM: scroll of curse armour, scroll of teleportation
MAP
xxxxx
xxexx
xd{ex
xxdxx
xxxxx
ENDMAP
NAME: erik_trickyentry_004_b
TAGS: entry
ORIENT: float
CHANCE: 5
ITEM: scroll of curse armour / scroll of random uselessness / scroll of identify
ITEM: scroll of curse armour / scroll of fear / scroll of teleportation
MAP
@.....@
.xx=xx.
.xxexx.
.=d{e=.
.xxdxx.
.xx=xx.
@.....@
ENDMAP
##############################################################################
# ASCIIart entry vaults
# This file contains a number of entries which may not suit all players - they
# contain ASCII art in the sense of pictures of things and being, or words etc.
# By default, they are not used. If you want to try them, set in the init.txt
# entries += asciiart
##############################################################################
##############################################################################
# Arecibo
NAME: erik_asciiartentry_001
TAGS: entry
ORIENT: float
FLAGS: no_rotate no_hmirror
SHUFFLE: {[(
MAP
.....@.....({[......@....xxx....@...............@....
.......x.x.x.x...........x.+.....vv....++......v.....
...x.x.....x.x.......x...x.+....v......+........v....
.x...x...x...x..x.xx..x..x.+...v.......++........v...
.x.x.x.x.x.x.x.x..x..x...x.x..v........++........v...
.........................x.x..v.........+.......v....
.............xx..........x.x...v.......+.......v.....
...........xx.x..........x.x....v............vv......
@..........xx.x..........x.x.....vv........vv.......@
..........x.x.x..........x.x...v...vvv.x.vv..........
..........xxxxx..........x.x...v.......x.............
.........................x.x...v.....xxxxx...........
.bb....bbb...bb....bb....x.x...v....x.xxx.x..+.++.++.
.b.............bb..b.....x.x.......x..xxx..x..++++++.
.bb.b...bb...bb....bb.b..x.x.+.+++....xxx.....++.+++.
.bbbbb.bbbbb.bbbbb.bbbbb.x.x..........x.x.....+++.++.
.........................x.x...v......x.x.....++++++.
....c.................c..x.x...v......x.x.....++.....
@........................x.x...v.....xx.xx..........@
.....c.................c.x.x.........................
.ccccc.............ccccc.x.x...aaa.....a.............
.cc....cc....ccc...cc....x.x...aaa.a.a...a.a.a.a.a.a.
.c.......c.........c.....x.x...aaa.........a.a.a.a...
.cc.c....cc...ccc..cc.c..x.x...............a.a.......
.ccccc.ccccc.ccccc.ccccc.x.x...............a.a.......
.........................x.x.........=====...........
....c......++.........c..x.x.......=========.........
@..........++............x.x.....===.......===......@
.....c.....++..........c.x.x....==...........==......
.ccccc.....++......ccccc.x.x...==.=.........=.==.....
...v........+........v...x.x..==..==.......==..==....
....v......++.......v....x.x..=...=.=.....=.=...=....
.....vv....++......v.....x.x..=...=..=...=..=...=....
.......vv...+....vv......x.x......=...=.=...=........
@..........++..vv........x.x......=....=....=.......@
.......vv...+....vv......+.x......=.........=........
.........................+.x........x..x.x...........
.........................+.x..vvvv..xxxxx.x..vvvv....
....@...............@....xxx....@...............@....
ENDMAP
##############################################################################
# Game-of-Life Cheshire Cat
NAME: erik_asciiartentry_002
TAGS: entry
ORIENT: float
SHUFFLE: {[(
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xx..........x..........x..........x..........x
xx..........x..........x..........x..........x
xx...c..c...x...c..c...x..cc..cc..x..cccccc..x
xx...cccc...x..cccccc..x..c.cc.c..x..c....c..x
x(..c....c.....c....c.......cc......c......c.x
x[..c.cc.c....cc....cc...ccc..ccc...c......c.x
x{..c....c..x..c....c..x.cc.cc.cc.x.c..cc..c.x
xx...cccc...x...cccc...x...c..c...x...c..c...x
xx..........x....cc....x...c..c...x..........x
xx..........x..........x..........x..........x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxx
xx..........x..........x....cc....x..........x
xx..........x..........x..c....c..x...cccc...x
xx..........x..........x.c......c.x..cccccc..x
xx..........x..........x..........x.cc.cc.cc.x
xx.....................x............cc....cc.x
xx......................c........c.ccc....cccx
xx..........x..........x..c.cc.c..x..c.cc.c..x
xx...cc.....x...c..c...x...cccc...x....cc....x
xx...cc.....x....cc....x..........x..........x
xx..........x..........x..........x..........x
xxxxx@@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# Zot Side Story
NAME: erik_asciiartentry_003
TAGS: entry
ORIENT: float
MONS: giant bat, small snake, worm, gnoll, imp, orc
ITEM: stone, scroll of paper, banana, potion of healing
SHUFFLE: {[(
MAP
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bb.........................................................b
b(...xxx...xxx...xxx...xxx..gaaa...vvvvvvvvv...ccccccccc...b
b[.x.+Cx...+6x..2+ex..3+ex...+fa...+++===4ev...===g5e===...b
b{...xxx...xxx...xxx...xxx..gaaa...vvvvvvvvv...ccccccccc...b
bb.........................................................b
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb+++bbbbbbbbbbbbbb=b
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb.....b
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb.bbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb...bbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb+++bbbbbbbbbbbbbbbbbbbb.bbb
bbbbbbbbbbbbbbbbb...........................bbbb.........bbb
bbbbbbbbbbbbbbbbb......xbXXXXXXXXXXXbx......bbbb.bbbbbbbbbbb
bbbbbbbbbbbbbbbbb......xXXX...1...XXXx......bbbb.bbbbbbbbbbb
bbbbbbbbbbbbbbbbb......xXX..1...1..XXx......bbbb.bb.....bbbb
bbbbbbbbbbbbbbbbb......xX1.........1Xx......bbbb.bb.bbb.bbbb
bbbbbbbbbbbbbbbbb..........1..d..1..........bbbb.bb.bbb.bbbb
bbbbbbbbbbbbbbbbb......xX1.........1Xx......bbbb.bb..bb.bbbb
bbbbbbbbbbbbbbbbb......xXX..1...1..XXx......bbbb.bbb.bb.bbbb
bbbbbbbbbbbbbbbbb......xXXX...1...XXXx......bbbb.....bbebbbb
bbbbbbbbbbbbbbbbb......xbXXXXXXXXXXXbx......bbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbb.............<.............bbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbb.bbbbbbbbbbbbbbbbbbbbbbbbbbbbb
ENDMAP
##############################################################################
# The Frivolous Dungeonbuilder #1
NAME: erik_asciiartentry_004
TAGS: entry no_monster_gen
ORIENT: float
FLAGS: no_rotate no_hmirror no_vmirror
SHUFFLE: {[(
MAP
...............
.....aa........
......a...aa...
..aaaaaa.aa....
......aawaaaaa.
....aaabaaa..a.
...aa..b..a....
.......b..aa...
.......b.......
.......bb......
........b......
........b......
........bb.....
.........b.....
..({.xx..b.....
.x[xxxxxxbbxx..
.xxxxxxxxxxxxx.
...............
ENDMAP
##############################################################################
# The Frivolous Dungeonbuilder #2
NAME: erik_asciiartentry_005
TAGS: entry no_monster_gen
ORIENT: float
FLAGS: no_rotate no_hmirror no_vmirror
SHUFFLE: {[(
MAP
...............
....bbb........
...x..b...bb...
..bbbbbbbbb....
..x...bxxbbbbb.
....bbbxxbb..b.
...bb..xx.b..x.
...x...xx.bb...
........xx.x...
........xx.....
........xx.....
........xx.....
........xx.....
.........xx....
..({.aa..xx....
..[aaaaaaxxaaaw
waaaaaaaaaaaaaw
wwwwwwwwwwwwwww
ENDMAP
##############################################################################
# The Frivolous Dungeonbuilder #3 and enough, enough already!
NAME: erik_asciiartentry_006
TAGS: entry no_monster_gen
ORIENT: float
FLAGS: no_rotate
SHUFFLE: {[(
# Supposed to be an Easter egg. Get it?! Easter egg?! Sigh.
MAP
...............
......aaa......
....aawwwaa....
..bwwwwwwwwwb..
.bbbwwwwwwwbbb.
.bbbbbbbbbbbbb.
.wwwwwwwwwwwww.
.bbbbbbbbbbbbb.
.bbbwwwwwwwbbb.
..xwxwxwxwxwx..
...aaawwwaaa...
......aaa......
......({[......
ENDMAP
##############################################################################
# Yars' Revenge
NAME: erik_asciiartentry_007
TAGS: entry
ORIENT: float
MONS: goblin
SHUFFLE: {[(
MAP
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
v.........x.x..................vvv...............................x
v........x.x.x.........xxx.....vvv.b..b.bbbb.b..b.b..b.bbbb.b..b.x
v(........x.x.........xxx.....1xxx.b..b.b....b..b.b..b.b....b..b.x
v{.......x.x.x.......xxx.1.....+.=.bbbb.bbbb.b.cb.b.cb.bbbb.bbbb.x
v[........x.x.........xxx.....1xxx.b..b....b.b.cb.b.cb....b.b..b.x
v........x.x.x.........xxx.....vvv.b..b.bbbb.bbbb.bbbb.bbbb.b..b.x
v.........x.x..................vvv...............................x
vvvvvvvvvvvvvvvvvvvvvvvvvvvv@@@vvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# Lazy Man's Vault
NAME: erik_asciiartentry_008
TAGS: entry
ORIENT: float
# deliberately has no stairs
MAP
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
ENDMAP
##############################################################################
# Shusaku - Inseki, "ear-reddening move"
NAME: erik_asciiartentry_009
TAGS: entry
ORIENT: float
# deliberately has no stairs
MAP
.......................................
.c.c.c.c.c.c.c.c.c.x.a.a.c.c.c.c.c.c.c.
.......................................
.c.c.c.x.c.c.c.c.c.x.a.c.a.c.a.a.x.c.c.
.......................................
.c.c.a.a.c.x.c.c.a.x.x.a.a.c.a.x.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.x.x.x.c.c.x.c.c.
.......................................
.c.c.c.c.c.x.c.c.c.c.x.c.c.c.c.x.x.c.c.
.......................................
.c.c.a.c.c.c.c.c.c.c.c.c.c.c.c.x.a.a.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.a.a.a.x.x.x.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.x.a.a.a.x.
.......................................
.c.c.c.c.c.c.c.c.c.x.c.c.x.a.a.x.x.x.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.a.a.x.c.x.a.c.
.......................................
.c.c.a.c.c.c.c.c.c.c.c.c.c.c.a.x.x.a.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.a.x.a.x.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.a.c.a.x.a.a.c.
.......................................
.c.c.a.c.c.c.c.c.c.x.c.x.a.c.a.x.c.c.c.
.......................................
.c.c.c.c.c.c.x.c.a.c.c.x.a.x.a.x.a.c.c.
.......................................
.c.c.x.c.x.c.c.x.c.c.c.x.a.a.x.a.a.c.c.
.......................................
.c.c.c.c.c.x.a.x.a.c.a.a.x.x.x.x.a.a.c.
.......................................
.c.c.c.c.c.c.x.a.c.a.a.c.a.x.x.c.x.a.c.
.......................................
.c.c.c.c.c.c.c.c.a.c.c.a.c.x.c.x.c.x.c.
.......................................
ENDMAP
##############################################################################
# Shussai - Go Seigen, infamous tesuji
NAME: erik_asciiartentry_010
TAGS: entry
ORIENT: float
# deliberately has no stairs
MAP
.......................................
.c.c.c.c.x.c.c.c.c.c.c.c.c.c.x.c.c.c.c.
.......................................
.c.x.x.x.x.a.a.c.c.c.c.c.a.a.x.c.c.c.c.
.......................................
.c.x.a.x.a.x.c.a.a.x.a.c.c.c.c.c.x.c.c.
.......................................
.c.a.a.a.a.c.x.x.a.c.a.c.c.x.c.a.x.c.c.
.......................................
.c.c.c.c.c.c.x.a.a.a.x.x.x.x.x.a.c.c.c.
.......................................
.c.c.c.c.c.x.c.x.c.x.c.c.a.x.a.c.c.x.c.
.......................................
.c.c.c.c.c.c.c.x.c.c.c.c.a.a.x.x.x.c.c.
.......................................
.c.a.a.c.c.c.a.c.c.c.c.c.c.c.a.a.c.a.c.
.......................................
.a.c.c.a.a.c.c.a.c.c.c.c.c.c.c.a.c.c.c.
.......................................
.c.a.a.x.x.x.x.c.c.x.c.c.c.a.c.x.a.c.c.
.......................................
.x.c.x.c.x.c.c.c.c.c.x.c.c.c.c.x.a.c.c.
.......................................
.c.c.x.c.x.c.c.c.c.c.c.x.c.x.c.x.x.a.c.
.......................................
.c.c.a.x.a.a.x.c.c.c.c.a.c.x.x.a.x.a.c.
.......................................
.c.c.a.c.a.x.c.c.c.c.c.c.a.x.a.a.a.x.c.
.......................................
.c.c.a.c.a.x.c.c.c.c.x.x.x.a.c.c.c.x.c.
.......................................
.c.a.x.x.x.x.x.x.x.x.a.a.x.c.a.c.x.c.c.
.......................................
.c.c.a.a.x.a.a.x.a.a.x.a.a.a.c.a.a.x.c.
.......................................
.c.c.c.a.a.x.a.a.c.c.c.c.c.c.c.a.x.x.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
ENDMAP
##############################################################################
# Rinrii
NAME: erik_asciiartentry_011
TAGS: entry
ORIENT: float
FLAGS: no_rotate no_hmirror no_vmirror
SHUFFLE: {[(
MAP
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
c...........................................................c
c.vvv...vvv....v..............v.....vvv...vvv...............c
c.vvv...vvv...vvvvv.........vvvv....vvv...vvv...............c
c.vvv...vvv.....vvvvv......vvvv.....vvv...vvv...............c
c.vvv...vvv.......vvvvv...vvvv......vvv...vvv..vvvvvvvvvvvv.c
c.vvv...vvv.........v...vvvv........vvv...vvv..vvvvvvvvvvvv.c
c.vvv...vvv...........vvvvv.........vvv...vvv...............c
c.vvv...vvv.........vvvvv...........vvv...vvv...............c
c......vvv........vvvvv..................vvv................c
c.....vvv......vvvvv....................vvv.................c
c....vv.........v..........[({.........vv...................c
c...........................................................c
ccccccccccccccccccccccccccc...ccccccccccccccccccccccccccccccc
ENDMAP
##############################################################################
# Mitsuhiro Itakura
NAME: erik_asciiartentry_012
TAGS: entry
ORIENT: float
FLAGS: no_rotate no_hmirror no_vmirror
SHUFFLE: {[(
MAP
ccccccccccccccccccccccccccccccccccccccccccccc
c...............................G...........c
c...G.....GGGGGGGGGGG..........G.G..........c
c...G.....G.................GGG...GGG.......c
c...G.....G..............GGG..GGGGG..GGG....c
c.GGGGG...G...........GGG...............GGG.c
c...G.....GGGGGGGGG.......GGGGGGGGGGGGGG....c
c...G.....G.G.....G.......G............G....c
c..GGG....G.G.....G.......GGGGGGGGGGGGGG....c
c..GG.G...G..G...G........G............G....c
c.G.G.....G..G...G........GGGGGGGGGGGGGG....c
c.G.G.....G...GGG......G....................c
c...G.....G...GGG......G...GGGGGGGGGGGGG....c
c...G....G...G...G....G....G...........G....c
c...G....G..G.....G..G.....G...........G....c
....G...G..G.......G.......GGGGGGGGGGGGG.....
.............................................
ccccccccccccccccccc([{ccccccccccccccccccccccc
.............................................
............G...........G....G.....G.........
c...........G............G....G....G........c
c....GGGGGGGGGGGGGGGG.....G...G...G.........c
c..........G...............GGGGGGGGGGGG.....c
c.........G.....G......G........G...........c
c.........G......G......G.......G...........c
c........G....GGG.G......G...GGGGGGGGG......c
c.....GGGGGGGGG...G.............G...........c
c.........G...G.................G...........c
c.........G...G..........G......G...........c
c........G....G..........G.GGGGGGGGGGGG.....c
c........G....G.........G.......G...........c
c.......G.....G....G....G.......G...........c
c......G......G....G...G........G...........c
c....GG........GGGGG...G........G...........c
c...........................................c
ccccccccccccccccccccccccccccccccccccccccccccc
ENDMAP
##############################################################################
# Yin-Yang
NAME: erik_asciiartentry_013
TAGS: entry
ORIENT: float
FLAGS: no_rotate
SHUFFLE: {[(
# I am worried about getting ported into the 2x2 closet
# IF we replace G with c, we could place a secret door
MAP
xxxxxxxxxxxvvvvvvvvvvvvxxxxxxxxxx
xxxxxxvvvvv...........vvvxxxxxxxx
xxxvvvv......GGGG.......vvvvxxxxx
xxxv.......GGGGG.GGG.......vvvxxx
xxv.....GGGGGG..G...GGG......vvxx
xvv...GGGGGGG.GG.......GG.....vvx
xv...GGGGGGG.G......GG...G.....vx
vv..GGGGGGG.G.......GG....G....vx
v...GGGGGGG.G.............G.....v
v..GGGGGGGG.G..............G....v
v..GGGGGGGGG.G.............G....v
v..GGGGGGGGG.G.............G....v
v..GGGGGGGGGG.G............G....v
v..GGGGGGGGGGG.GG..........G....v
v...GGGGGGGGGGG..G........G..[..v
vv..GGGGG..GGGGGG.G.......G..{..@
xv...GGGG}.GGGGGG.G......G...(..v
xvv...GGGGGGGGGGGG.G...GG.....vvv
xxv.....GGGGGGGGGG.GGGG......vvxx
xxvv.......GGGGGG.GG.......vvvxxx
xxxvvvvv.................vvvxxxxx
xxxxxxxvvvv...........vvvvxxxxxxx
xxxxxxxxxxvvvvvvvvvvvvvxxxxxxxxxx
ENDMAP
##############################################################################
# Hello? Cthulhu calling!
NAME: erik_asciiartentry_014
TAGS: entry
ORIENT: float
MONS: pit fiend
# Pan demon would be more appropriate, but they're enormously buggy when used this way.
# Shadow fiend would too, but might be too easy for spoiled mummies.
ITEM: potion of decay / potion of paralysis / potion of poison
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxccccccdccccccxxxx
x.....xxxxxxxxxcccccccxxccccccxxx
......xxxxxxxxccccccccxccccccccxx
x.....xxxxxxxxccccccccxccccccccxx
x.....xxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxdxxxxxxx1xxxxxxxdxx
xx.xxxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxccccccccxccccccccxx
x...xxxxxxxxxxccccccccxccccccccxx
x...xxxxxxxxxxccccccccxccccccccxx
....xxxxxxxxxxccccccccxccccccccxx
x...xxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxxcccccccxcccccccxxx
xx.xxxxxxxxxxxxxccccccdccccccxxxx
bb.bbbxxxxxxxxxxxxxxxxxxxxxxxxxxx
b...(bxxx........................
..b.[...................xxxx.....
b...{bxxx...............xxxx.....
bb.bbbxxxxxxxxxxxxxx.xxxxxxx.....
ENDMAP