Also fix mons_near() to be more correct.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9213 c06c8d41-db1a-0410-9941-cceddc491573
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if (myFoe->type >= 0)
{
if ( grid_distance( monster->pos(), myFoe->pos() ) <= LOS_RADIUS )
return (true);
}
if (myFoe->alive())
return (monster->mon_see_grid(myFoe->pos()));