git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10104 c06c8d41-db1a-0410-9941-cceddc491573
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Tales about successful loots of these netherworlds are rare. Even the
strongest and most experienced characters can die there. On the other hand,
these halls contain several runes and lots of valuable items. It is much
easier to get in than to get out.
Tales about successful loots of these netherworlds are rare. Even the strongest and most experienced characters can die there. On the other hand, these halls contain several runes and lots of valuable items. It is much easier to get in than to get out.
Zot is the final stage as its deepest level houses the infamous Orb of Zot.
Both the Orb and this Realm have a fearsome and questionable reputation but
one piece of information seems to be for certain: the monsters inhabiting
this area and protecting the orb are strong and strange -- some of them nowhere
encountered but here.
Zot is the final stage as its deepest level houses the infamous Orb of Zot. Both the Orb and this Realm have a fearsome and questionable reputation but one piece of information seems to be for certain: the monsters inhabiting this area and protecting the orb are strong and strange -- some of them nowhere encountered but here.
Aside from the vendors who've set up their stores at various places in the
dungeon, there are others trying to make a living by traveling from place
to place. Bazaars feature a number of different shops and often have better
stock than the sedentary ones, sometimes even at a bargain.
Once you hear the clinking of coins, be sure to hurry up and find the
impromptu marketplace before the caravan moves on!
Aside from the vendors who've set up their stores at various places in the dungeon, there are others trying to make a living by traveling from place to place. Bazaars feature a number of different shops and often have better stock than the sedentary ones, sometimes even at a bargain. Once you hear the clinking of coins, be sure to hurry up and find the impromptu marketplace before the caravan moves on!
Also be warned that their nomadic lifestyle has taught these sellers to
appropriate any items an adventurer might leave behind, and then leave
quickly, probably to sell them elsewhere.
Also be warned that their nomadic lifestyle has taught these sellers to appropriate any items an adventurer might leave behind, and then leave quickly, probably to sell them elsewhere.
Every settlement brings forth the unpleasant sewers and drains, ignored by
most but hideaways for others. Old tales speak of dangerous creatures,
bathing in disgustingly smelling green water, preying on each other without mercy.
The tales also allude to valuable items left by daring and unfortunate
visitors, left to grow mildew in the damp caverns.
Every settlement brings forth the unpleasant sewers and drains, ignored by most but hideaways for others. Old tales speak of dangerous creatures, bathing in disgustingly smelling green water, preying on each other without mercy. The tales also allude to valuable items left by daring and unfortunate visitors, left to grow mildew in the damp caverns.
A gateway to an intricate maze designed by subtle and malicious minds,
its exit guarded by a fearsome monster, where many a hapless
adventurer has lost his way and starved to death.
A gateway to an intricate maze designed by subtle and malicious minds, its exit guarded by a fearsome monster, where many a hapless adventurer has lost his way and starved to death.
A one-way gate to a demon-haunted realm, riven by chaos, its very substance
impermanent and whimsical, filled with creatures out of nightmare.
A one-way gate to a demon-haunted realm, riven by chaos, its very substance impermanent and whimsical, filled with creatures out of nightmare.
You can make out a staircase leading downwards into a small tomb. Sand
surrounds the staircase and is continuously pouring onto it. Before long
the staircase will be gone. They say that some distant relatives of the
pharaohs were entombed here.
You can make out a staircase leading downwards into a small tomb. Sand surrounds the staircase and is continuously pouring onto it. Before long the staircase will be gone. They say that some distant relatives of the pharaohs were entombed here.
A shop in the dungeon, beyond sight of the world above, manned by a
secretive and reclusive shopkeeper who cannot be bargained with,
grants no refunds, and is interested in nothing you may have to sell.
Some shops hawk antiques of unknown provenance, and offer little hint
as to the quality or nature of their goods.
A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.
An entrance to the Temple of the Gods, a place of peace, and a refuge
from the insanity of the dungeon.
An entrance to the Temple of the Gods, a place of peace, and a refuge from the insanity of the dungeon.
A wide stair down to the murky depths of the halls of the deep elves,
skilled warriors with blades and bows, and fearsome sorcerers and
magicians.
A wide stair down to the murky depths of the halls of the deep elves, skilled warriors with blades and bows, and fearsome sorcerers and magicians.
An entrance to the amorphous realm of acids, jellies and slimes.
Any trace of intelligent beings has long been dissolved. Still,
there are rumours of great treasures deep down, hidden safely away
in secret chambers without door or window for acid to leak in.
An entrance to the amorphous realm of acids, jellies and slimes. Any trace of intelligent beings has long been dissolved. Still, there are rumours of great treasures deep down, hidden safely away in secret chambers without door or window for acid to leak in.
A stair to a swampy waste land, complete with ooze, muck, flies and
large slavering carnivorous monsters.
A stair to a swampy waste land, complete with ooze, muck, flies and large slavering carnivorous monsters.
These walls are built by bees. Occasionally a dungeon architect will
manipulate bees into building wax walls for aesthetic reasons. (Theirs,
not the bees'.) They are susceptible to fire and will melt and burn, given
sufficient heat.
These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.
A spring-loaded one-way escape hatch set in the dungeon floor,
allowing the adventurer beset by adversaries to exchange the perils of
this level for the perils of the next.
A spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next.
This water is as deep as it is dangerous. No sane traveller would try to set
foot into it, apart from those who fly or swim. Let it be a warning for you:
many confused adventurers found their death at the depths, and an untimely
end of levitation drowned even more hopeful trespassers.
This water is as deep as it is dangerous. No sane traveller would try to set foot into it, apart from those who fly or swim. Let it be a warning for you: many confused adventurers found their death at the depths, and an untimely end of levitation drowned even more hopeful trespassers.