Made some functions "static" and improved quadrant flipping.
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int ifloor(double d)
static int ifloor(double d)
double _reflect(double p, double c)
static double _reflect(double p, double c)
accx *= signx[quadrant]; accy *= signy[quadrant];
accx *= signx[quadrant];
accy *= signy[quadrant];
accx = 0.5 + signx[quadrant] * (accx - 0.5); accy = 0.5 + signy[quadrant] * (accy - 0.5);
accx = 0.5 + signx[quadrant] * (accx - 0.5);
accy = 0.5 + signy[quadrant] * (accy - 0.5);
int _imbalance(const std::vector<coord_def>& ray)
static int _imbalance(const std::vector<coord_def>& ray)