so the spears of Berserkers start at 'c'. Now I did the same for Merfolk Hunters (javelins).
Also: removed enforced random weapon for Chaos Knights (FR 1772666). I am very much aware of the reason behind this rule (chaos = randomization), but a) it probably does lead to startscumming, b) we do not wildly randomize gods or stats, and c) the weapons are not important enough to really enforce this. All IMHO, of course.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2050 c06c8d41-db1a-0410-9941-cceddc491573
TFO3DNZBDBA7YGKQKL624CG6DMVCEOPWQNAXDEV42ZODT5U3666AC
you.inv[1].quantity = 6;
you.inv[1].base_type = OBJ_MISSILES;
you.inv[1].sub_type = MI_JAVELIN;
you.inv[1].plus = 0;
you.inv[1].plus2 = 0;
you.inv[1].special = 0;
you.inv[1] = you.inv[2];
you.equip[EQ_BODY_ARMOUR] = 1;
you.inv[2].quantity = 6;
you.inv[2].base_type = OBJ_MISSILES;
you.inv[2].sub_type = MI_JAVELIN;
you.inv[2].plus = 0;
you.inv[2].plus2 = 0;
you.inv[2].special = 0;