the same spell list as in 0.3, and are marked as evil again. Also, orc wizards, by extension, are marked as evil again to avoid the problem with turning evil only upon experience gain. There should be a better way to make them both non-evil again eventually…
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4367 c06c8d41-db1a-0410-9941-cceddc491573
TNZRAWGVN7WQEVRHRIZEOJRWLIPFPWAUSZWA2IHRGU6UOUUGP2BQC
4LCVKF2K5AKIEAOU5GA7XURF4RSCFMTR4RDRW6Z7X5BHQOWGU6XQC
EN3EKG6G5JC4ZRCHULYQTNKDJ5ADVAQSNQ4OPXGZC3RZUSE2T4LQC
LDEDXOOK67NHP44PDRL2TAS47SOTYIIWSNXAFIPTWA72GGBDIHSAC
DDU4A3JGN5IUIPP5IASOODKPR2WBHSDSV4FITZ6HNXNSXXQACWAQC
YOJQJXVHIWGBV63B2FOKPXFFIJFVG2LMBCH45KUAFMY5OKQOBRNAC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
KS4WBDOLZ45T5Q742JZQIRN3H7XZTYDPM4TCIAILIRO3OV7ANR2AC
3WHI3KM43ZCN4ITJLFQQBQBC4OJPRS7QTBPIQ6QBCUVKRSK476SAC