sleeping orcs if they're shapeshifters or summoned, and check if a monster can bleed before making it do so on the floor when it's hurt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9309 c06c8d41-db1a-0410-9941-cceddc491573
TVF23XFVTB6HFEFSGILWZFKWJMCM26CNNSMW6VSN6GZ3YD5C5MFQC if (you.religion == GOD_BEOGH && defender->mons_species() == MONS_ORC&& defender->asleep() && !player_under_penance()&& you.piety >= piety_breakpoint(2)&& mons_near(defender_as_monster()))
if (you.religion == GOD_BEOGH&& defender->mons_species() == MONS_ORC&& !mons_is_summoned(defender_as_monster())&& !mons_is_shapeshifter(defender_as_monster())&& !player_under_penance() && you.piety >= piety_breakpoint(2)&& mons_near(defender_as_monster()) && defender->asleep())