magical contamination (you.magic_contamination <= 5), since we now display a grey "Glow" status line for such non-dangerous amounts.
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int old_level = get_contamination_level(); int new_level = 0;
int old_level = get_contamination_level();
int new_level = 0;
int old_amount = you.magic_contamination; int old_level = get_contamination_level(); int new_level = 0;
int old_amount = you.magic_contamination;
if (status_only || (new_level >= 1 && old_level == 0))
if (status_only || (new_level >= 1 && old_level == 0) || (old_amount == 0 && you.magic_contamination > 0))
if (status_only || (new_level >= 1 && old_level == 0)
|| (old_amount == 0 && you.magic_contamination > 0))
else if (new_level == 0 && old_amount == 0 && you.magic_contamination > 0) { mpr("You are very lightly contaminated with residual magic."); }
else if (new_level == 0 && old_amount == 0
&& you.magic_contamination > 0)
{
mpr("You are very lightly contaminated with residual magic.");
}
else if (old_level == 0 && old_amount > 0 && you.magic_contamination == 0) mpr("Your magical contamination has completely faded away.");
else if (old_level == 0 && old_amount > 0 && you.magic_contamination == 0)
mpr("Your magical contamination has completely faded away.");