invisible monsters are nearby; for future use.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5967 c06c8d41-db1a-0410-9941-cceddc491573
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bool player_in_a_dangerous_place();
bool player_in_a_dangerous_place(bool *invis = NULL);
void monster_threat_values(double *general, double *highest)
static void monster_threat_values(double *general, double *highest, bool *invis)
static void monster_threat_values(double *general, double *highest,
bool *invis)
*invis = false;
if (!you.can_see(monster)) *invis = true;
if (!you.can_see(monster))
*invis = true;
bool player_in_a_dangerous_place()
bool player_in_a_dangerous_place(bool *invis)
bool junk; if (invis == NULL) invis = &junk;
bool junk;
if (invis == NULL)
invis = &junk;
monster_threat_values(&gen_threat, &hi_threat);
monster_threat_values(&gen_threat, &hi_threat, invis);