git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8574 c06c8d41-db1a-0410-9941-cceddc491573
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if (you.can_see(monster))
// We don't use "you.can_see(monster)" here since that would return
// false for submerged monsters, but submerged monsters will be forced
// to surface before they shout, thus removing that source of
// non-visibility.
if (mons_near(monster) && (!monster->invisible() || player_see_invis()))