git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3012 c06c8d41-db1a-0410-9941-cceddc491573
VMIKJGB6CSFVZS6VMQNP33ALEDEO2TARDICVGDJFMZ4WSPTV3LFAC
A heavy piece of wood.
A magical device for summoning air elementals. It is rather
unreliable, and usually requires several attempts to function
correctly. Using it carries an element of risk, which is reduced if
one is skilled in the appropriate elemental magic.
A long knife or a very short sword, which can be held or thrown.
Should the wearer of this amulet be levitated by magical means, he or
she will be able to exercise some control over the resulting
motion. This allows the descent of staircases and the retrieval of
items lying on the ground, for example, but does not deprive the
wearer of the benefits of levitation.
A small axe designed for either hand combat or throwing.
This amulet protects its wearer from sickness from eating fresh raw
meat and allows them to digest it when not hungry, but its effects on
the wearer's digestion are cumulative over time, and are initially
small.
A piece of metal, to be strapped on one's arm. It is cumbersome to
wear, and slightly slows the rate at which you may attack.
A curved piece of wood and string, for shooting arrows. It does good
damage in combat, and a skilled user can use it to great effect.
A magical device which throws great bolts of lightning.
A magical device which can be used to restore one's reserves of
magical energy, but the use of which carries the risk of draining all
of those energies completely. This risk varies inversely with the
proportion of their maximum energy which the user possesses; a user
near his or her full potential will find this item most beneficial.
A magical device which causes slavish obedience in a creature.
A magical device which allows one to see the layout of their
surroundings. It requires a degree of magical ability to be used
reliably, otherwise it can produce unpredictable and possibly harmful
results.
A small but delicious tropical fruit. How it got into this dungeon is
anyone's guess.
This extremely powerful item can unleash a destructive storm of
electricity. It is especially effective in the hands of one skilled in
air elemental magic, but cannot be used by one who is not a conductor.
This wonderful scroll causes the creation of a valuable item to appear
before the reader. It is especially treasured by specialist magicians,
as they can use it to obtain the powerful spells of their specialty.
The horn belonging to Geryon, guardian of the Vestibule of
Hell. Legends say that a mortal who desires access into one of the
Hells must use it in order to gain entry.
This scroll places an enchantment on a weapon, making it inflict
greater damage in combat. It may fail to affect weapons already
heavily enchanted.
A magical armour, made from the scales of a cold-breathing dragon. It
provides great protection from the effects of cold, but renders its
wearer more susceptible to the effects of fire and heat.
This scroll enchants a weapon so as to make it far more effective at
inflicting harm on its wielder's enemies. Using it on a weapon already
affected by some kind of special enchantment (other than that produced
by a normal scroll of enchant weapon) is not advised.
The scaly skin of a dragon. I suppose you could wear it if you really
wanted to.
This scroll enchants a weapon to be far more effective in
combat. Although it can be used in the creation of especially
enchanted weapons, it may fail to affect those already heavily
enchanted.
A very rare and extremely effective imported weapon, featuring a long
single-edged blade.
This ring provides protection from heat and fire.
A magical device for summoning fire elementals. It is rather
unreliable, and usually requires several attempts to function
correctly. Using it carries an element of risk, which is reduced if
one is skilled in the appropriate elemental magic.
This ring increases or decreases the physical strength of its wearer,
to a degree dependent on its power.
Like a normal shield, only larger. {{
if string.find(you.race(), "Ogre")
or string.find(you.race(), "Draconian")
or you.race() == "Troll"
then
return "It looks like it would fit you well."
else
return "It is very cumbersome to wear, and slows the rate at " ..
"which you may attack. "
end
}}
This ring occasionally exerts its power to randomly translocate its
wearer to another place, and can be deliberately activated for the
same effect.
A long, strong bow made of yew. It does excellent damage in combat and
a skilled archer can use it to great effect.
This ring increases its wearer's reserves of magical power.
A magical armour made from the scales of a mottled dragon. Although
unlike the armour made from the scales of some larger dragons it does
not provide its wearer with much in the way of special magical
protection, it is as light and relatively uncumbersome as leather
armour.
This ring allows its wearer to control the destination of any
teleportation, although without perfect accuracy. Trying to teleport
into a solid object will result in a random teleportation, at least in
the case of a normal teleportation. Also be wary that controlled
teleports will contaminate the subject with residual magical energy.
Once you have escaped to the surface with this invaluable artefact,
your quest is complete.
This amulet protects its wearer from sickness from eating fresh raw
meat and allows them to digest it when not hungry, but its effects on
the wearer's digestion are cumulative over time, and are initially
small.
A potion which removes some or all of any mutations which may be
afflicting you.
Should the wearer of this amulet be levitated by magical means, he or
she will be able to exercise some control over the resulting
motion. This allows the descent of staircases and the retrieval of
items lying on the ground, for example, but does not deprive the
wearer of the benefits of levitation.
A noxious concoction which can do terrible things to your body, brain
and reflexes.
A potion containing the essence of life. Vital for all living
creatures, as well as some undead ones.
This ring brings its wearer more in contact with the powers of
fire. He or she gains resistance to heat and can use fire magic more
effectively, but becomes more vulnerable to the effects of cold.
A book of magic spells. Beware, for some of the more powerful
grimoires are not to be toyed with.
This ring brings its wearer more in contact with the powers of cold
and ice. He or she gains resistance to cold and can use ice magic more
effectively, but becomes more vulnerable to the effects of fire.
A book of magic spells. Beware, for some of the more powerful
grimoires are not to be toyed with.
This blessed ring protects the life-force of its wearer from negative
energy, making them partially immune to the draining effects of undead
and necromantic magic.
A book of magic spells. Beware, for some of the more powerful
grimoires are not to be toyed with.
This ring allows its wearer to control the destination of any
teleportation, although without perfect accuracy. Trying to teleport
into a solid object will result in a random teleportation, at least in
the case of a normal teleportation. Also be wary that controlled
teleports will contaminate the subject with residual magical energy.
A book of magic spells. Beware, for some of the more powerful
grimoires are not to be toyed with.
This wonderful scroll causes the creation of a valuable item to appear
before the reader. It is especially treasured by specialist magicians,
as they can use it to obtain the powerful spells of their specialty.
A book of magic spells. Beware, for some of the more powerful
grimoires are not to be toyed with.
This scroll allows its reader to teleport a short distance, with
precise control. Be wary that controlled teleports will cause the
subject to become contaminated with magical energy.
A book of magic spells. Beware, for some of the more powerful
grimoires are not to be toyed with.
This scroll enchants a weapon to be far more effective in
combat. Although it can be used in the creation of especially
enchanted weapons, it may fail to affect those already heavily
enchanted.
This staff increases the power of fire spells cast by its wielder, and
protects him or her from the effects of heat and fire. It can burn
those struck by it.
Small writing on the back of the scroll reads: "Warning: contents
under pressure. Do not use near flammable objects."
This staff increases the power of poisoning spells cast by its
wielder, and protects him or her from the effects of poison. It can
poison those struck by it.
This prank scroll, often slipped into a wizard's backpack by a devious
apprentice, causes a loud noise. It is not otherwise noted for its
usefulness.
This staff increases the power of necromantic spells cast by its
wielder. It can cause great pain in those living souls its wielder
strikes.
It is easy to be blinded to the essential uselessness of this scroll
by the sense of achievement you get from getting it to work at all.
This staff allows its caster to channel ambient magical energy for his
or her own purposes.
This scroll enchants a weapon so as to make it far more effective at
inflicting harm on its wielder's enemies. Using it on a weapon already
affected by some kind of special enchantment (other than that produced
by a normal scroll of enchant weapon) is not advised.
A magical device for summoning air elementals. It is rather
unreliable, and usually requires several attempts to function
correctly. Using it carries an element of risk, which is reduced if
one is skilled in the appropriate elemental magic.
This staff increases the power of air spells cast by its wielder. It
can shock those struck by it.
A magical device for summoning fire elementals. It is rather
unreliable, and usually requires several attempts to function
correctly. Using it carries an element of risk, which is reduced if
one is skilled in the appropriate elemental magic.
This staff allows its caster to channel ambient magical energy for his
or her own purposes.
A magical device for summoning earth elementals. It is rather
unreliable, and usually requires several attempts to function
correctly. Using it carries an element of risk, which is reduced if
one is skilled in the appropriate elemental magic.
This staff increases the power of ice spells cast by its wielder, and
protects him or her from the effects of cold. It can freeze those
struck by it.
The horn belonging to Geryon, guardian of the Vestibule of
Hell. Legends say that a mortal who desires access into one of the
Hells must use it in order to gain entry.
This staff increases the power of necromantic spells cast by its
wielder. It can cause great pain in those living souls its wielder
strikes.
A magical device which can be used to restore one's reserves of
magical energy, but the use of which carries the risk of draining all
of those energies completely. This risk varies inversely with the
proportion of their maximum energy which the user possesses; a user
near his or her full potential will find this item most beneficial.
This staff increases the power of enchantments cast by its wielder.
A dangerous item which hypnotises anyone so unwise as to gaze into it,
leaving them helpless for a significant length of time.
This staff increases the power of fire spells cast by its wielder, and
protects him or her from the effects of heat and fire. It can burn
those struck by it.
This extremely powerful item can unleash a destructive storm of
electricity. It is especially effective in the hands of one skilled in
air elemental magic, but cannot be used by one who is not a conductor.
This staff increases the power of poisoning spells cast by its
wielder, and protects him or her from the effects of poison. It can
poison those struck by it.
A deck of magical cards which deal with shaping the dungeon. Unlike
most other decks, the cards from this deck tend to be ignored by
Nemelex, who prefers more amusing pursuits.
This staff significantly increases the ability of its wielder to use
magical spells.
A deck of magical cards, depicting a range of weird and wondrous
creatures.
A magical armour, made from the scales of a steam-breathing
dragon. Although unlike the armour made from the scales of some larger
dragons it does not provide its wearer with much in the way of special
magical protection, it is extremely light and as supple as cloth.
A deck of magical cards which are useful before and during battle.
A magical device for summoning earth elementals. It is rather
unreliable, and usually requires several attempts to function
correctly. Using it carries an element of risk, which is reduced if
one is skilled in the appropriate elemental magic.
A deck of magical cards which induce changes in the user or his
environment.
A magical armour made from the scales of a lightning-breathing
dragon. It is heavier than most dragon scale armours, but gives its
wearer great resistance to electrical discharges.
Like a normal shield, only larger. {{
if string.find(you.race(), "Ogre")
or string.find(you.race(), "Draconian")
or you.race() == "Troll"
then
return "It looks like it would fit you well."
else
return "It is very cumbersome to wear, and slows the rate at " ..
"which you may attack. "
end
}}
A magical device which causes slavish obedience in a creature.
A magical armour, made from the stiff and knobbly skin of a common
troll. It magically regenerates its wearer's flesh at a fairly slow
rate (unless already a troll).
A magical device which casts enchantments to speed up the actions of a
creature at which it is directed.
A magical armour, made from the scales of a cold-breathing dragon. It
provides great protection from the effects of cold, but renders its
wearer more susceptible to the effects of fire and heat.
A magical device which hides a creature from the view of others.
A magical armour, made from the scales of a steam-breathing
dragon. Although unlike the armour made from the scales of some larger
dragons it does not provide its wearer with much in the way of special
magical protection, it is extremely light and as supple as cloth.
A magical device which throws small bolts of destructive energy.
A magical armour made from the scales of a mottled dragon. Although
unlike the armour made from the scales of some larger dragons it does
not provide its wearer with much in the way of special magical
protection, it is as light and relatively uncumbersome as leather
armour.
A magical device which causes a creature to be transmogrified into
another form. It doesn't work on you, so don't even try.
A magical armour made from the scales of a lightning-breathing
dragon. It is heavier than most dragon scale armours, but gives its
wearer great resistance to electrical discharges.
A magical device which casts enchantments to slow down the actions of
a creature at which it is directed.