alternate weapons. With monsters::pickup_item(), they always seem to get missile weapons over melee weapons, and code in _handle_throw() makes all zombies unable to throw or shoot, so, effectively, they'll now always use melee and never switch weapons.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8666 c06c8d41-db1a-0410-9941-cceddc491573
VR4YHHEVUV2E7EDJXXECQ7YUEL2GA5PGZRDA5IZJRYYFVBOH32WQC {// Stupid undead can't switch between weapons.if (mons_wields_two_weapons(mon) || smart_undead)mslot = !weapon ? MSLOT_WEAPON : MSLOT_ALT_WEAPON;elsecontinue;}
mslot = !weapon ? MSLOT_WEAPON : MSLOT_ALT_WEAPON;