long as it happened out of sight (which now includes invisibility and being submerged).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6925 c06c8d41-db1a-0410-9941-cceddc491573
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// Give a message for monsters dying out of sight
if (exp_gain > 0 && !mons_near(monster)
&& you.experience_level == old_lev)
{
mpr("You feel a bit more experienced.");
}
if (old_lev == you.experience_level)
need_xp_msg = true;