If a melee miscast kills the attacker don't let it get any more hits in.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8261 c06c8d41-db1a-0410-9941-cceddc491573
WPCL2ABFWUA7JQUJSGS267ZV3V6F6Y24DRLD23Q3LT3NDSWYH6JAC
SOCJXX6MMOXLBEWBID4QN5FW2YNYULNNN7K3IRL7RSWK5EUNAZLQC
AREBCIU2RU2RNHBWD4GARWEBKSL7HDFGDLII22H56OJO2AQUOMLQC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
QDTVLBRGHDTRUVT7I3O72K6TMOYAUSAJBZUHGOEFU2RKJNUPWZSQC
switch (random2(2))
switch (random2(crawl_state.arena ? 1 : 2))
// Miscast might haved killed the attacker. if (!attacker->alive()) break;
// Miscast might haved killed the attacker.
if (!attacker->alive())
break;