* A few starting choice restriction tweaks.

  • Increase probability of Xom acts some more, in particularly tension ones.
  • Greatly lower the chance of Xom doing a bad act despite xom_is_nice() having been rolled. (Now that Xom's mood is no longer predefined, it's not really necessary anymore.)
  • When making Xom cast a spell, distinguish between spells that require tension and those that don't.
  • Monsters that are more than 3 waypoints away from their target grid don't count towards tension. (This applies to monsters attracted by noise to a nearby position, or monsters "tracking" you.)
  • If there are no monsters within line of sight (including invisible ones), tension will always be zero. (This avoids the mysterious berserk effects while a monster is lurking around the corner.)

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9543 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on March 24, 2009
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