Modify version highlights.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9765 c06c8d41-db1a-0410-9941-cceddc491573
YEKY44CTQVXKFJOJK7STGJWNNM4HAHPMRPMWPNKYGMREWIOTQMIQC
GIDTM5YI3WHSH6CNS2MIQSQ3YZSNO3SZWNI4FUGSFDORFY6UDUAQC
N3SLSCFJXMJBIKHAECFQETCBI3CDDYUT7D644X5XXOO75IFDG65AC
5BY7CFVM4TNRAD7EQ6BR3AHSZBXM7RL4BD4EMSYK7M3XUB22ENDQC
BI5CXFKCZHWNZQ4VXWN24FD322V55H7GYJHXF4GJ26PPKXIEOLSQC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
2G7MZ653N3JUHJ4DA5Q7VRO3S5T27DLPKDCJEKB6DGYSTXULUVWAC
NG53L53MSFQZAIVKHG54IEMXNJ33AYVPF2OZM4MMJFDKEJCGPBSAC
JRMVNXBOAVFIEKN3AP3EN63PO5ATZPM2MWQYGWZJFP2LCDOLU36AC
CPNHNCRBZMUV7CYPWFKICGRW57LDRGJPCMFSJV6NB72YBGR67BNQC
L4Z2MHAQ2AAQSTVWBUCTBPXXJDLGR4JH2MMPQA3WBVCPCVNFMUXQC
MDAJYB6STTZPNHRQ2X66MMMSONMKXTESLHJSFPGN7H3D3TOVBAVAC
RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC
SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC
N7J2IWU7B34XIUYWHJF2RTRAXXAQLVVZLWWHFWN4FC5PLNFFEWCAC
CKY7MRFWMNHXIPJD5ZUAJN5T2YHUIEAYBNYYV5GN74LBZJRDJMEQC
25CH7HH4LKXFIZ75YNMXS3TSXO6O27DYSOPLOD45K4OCNFWLS4LQC
DWSABP6YFM2CCMO7NVGGBWVCPAXOXOT5VQ6SADR4M66LHW66AP6QC
XXUOHQJZC3ODB7UMS5FMYAOXEAJK5TRYPVFRQYHK4OZ2DZVP6ARAC
2A6RTQRPFV3ZH6YJIMZHFJK7QXCM6IQQCWCVMXFREZ2BU4CVJV2AC
UL7XFKMUX3WIU4O2LZANK4ECJ654UZPDBFGNXUEYZYOLKBYBCG6AC
QK7YLIH7SWBSL3OEBQJYVFNTW4XT5FF6U3GPKW7PEGHBLPV3TVQAC
KEYSAFWSLEDSP73NMSHGQC46QGLMTNVRCB5PYMCINUD2XKU5OA7AC
RVST2QHYJ757ZHK4AUJ5NGPDZ44AD6RVFVXYPKQIBJXZBDNUCHXQC
VGXHYRUOSTKGZ3IXD6YDH57J52TKLZEYZTQF75WOJN2IDKCITDCAC
CRQ3WJCOA5X7MWZYVUDQMO4N5BU6NSCMPFTO3ENLNRCT5U3ONBPAC
DUNGEON CRAWL: Important interface changes
==========================================
Command key changes introduced in 0.5
-------------------------------------
There have been some command key changes in 0.5. There is no macrofile this
time; you may have to resort to macros on your own. (This is probably only
needed to interchange the Z and V commands if you refuse to learn that wands
are nowadays activated with V.)
key new command
V evokes items in inventory like wands (was Z)
Z cast a spell even if no monster is withing range
z cast a spell (as before) but abort if no monster is
within range
Ctrl-X lists monsters, items and features in sight
Ctrl-S saves game without prompt (was Ctrl-X)
On the level map (X):
e set/remove travel exclusion (was Ctrl-X)
E cycle travel exclusions (was x)
Command key changes introduced in 0.4
-------------------------------------
In DCSS 0.4, for better ergonomics, many key bindings were changed. Also, a
small number of new commands were introduced. The tables below list all of
these. If you have been playing an older version and want to restore the old
key set, do so by adding this line to the init.txt file:
additional_macro_file = 034_command_keys.txt
The command for examining items (was v) is gone. Bring up the inventory and
press the key matching an item’s slot in order to examine it.
When chopping up a single corpse on the ground, there is no longer any prompt.
You will only be prompted if there are two or more corpses. When answering this
prompt, you can use the following shortcuts: c means yes, so you can press
cccc. . . to chop up all corpses in one place, or you can just hit a to butcher
of corpses on a square.
The * Direction and Ctrl-Direction keys now both open and close doors.
key new command
read message (only used for online play)
! annotate level (read annotations with Ctrl-O;
annotations with an ! prompt when entering the level)
( cycle ammunition
Q quiver item
‘ redo previous command
0 repeat next command
V verbose list of monsters in sight
Ctrl-T toggle ally pickup mode (only for permanent allies)
Ctrl-D add macro (a new synonym for ∼)
new key command old key
z cast spell was Z
Z zap wand was z
o auto-explore was Ctrl-O
Ctrl-O dungeon overview was O
O open door was o
C close door was c
c chop up was D, dissect
E show experience was C
v evoke was E
F manually throw was t
t tell/yell was !
Ctrl-V Tiles settings was Ctrl-Q
Ctrl-Q quit was Q
There are additional changes to the targeting interface:
The functions of ! and . have been swapped. So firing with . will now stop at
the target, whereas ! will shoot further if the target was missed (and Enter,
Del, Space still behave as in 0.3.4).
You can now target using the monster list as well; Ctrl-L toggles this option.
You may quiver an item, meaning that you will preferably fire this ammunition
(and keep doing so even if you run out of it temporarily). Quivering is done
via Q (quiver the currently fired item) or fi (choose an item and quiver it) or
also by using ( (cycling appropriate ammunition) and then firing. F also lets
you select an item to be thrown, but this command does not affect the quiver.
Other interface changes introduced in 0.4
-----------------------------------------
The colours of many monsters have been changed. Most notably, there are no
darkgrey monsters anymore. In case darkgrey is actually better visible than
blue on your system, you can swap these colours using the line
colour.blue = darkgrey
in init.txt. Apart from that, more dangerous monsters are now generally
displayed in lighter colours.
We are content that all of these changes are genuine improvements. Should your
brain be hardwired to the old settings, you can effectively enforce the 0.3.4
state by using the following options:
include = 034_monster_glyphs.txt
additional_macro_file = 034_command_keys.txt
always_confirm_butcher = true
Note that the header of init.txt contains these lines. (It contains some more
options for using other old settings.) The options are commented out, so you
just need to remove the # in front in order to activate them. You can choose to
use only part of these options. In case you decide to use the old keyset, be
aware that D and d are synonyms for ’yes’ in the butcher interface.