number properly in define_monster().
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// Avoid having to set up number member (slime size). // How is it done for hydras?? || new_mclass == MONS_SLIME_CREATURE
// Avoid having to set up number member (slime size).
// How is it done for hydras??
|| new_mclass == MONS_SLIME_CREATURE
if (mg.number == 0) // Slime creatures start off as only a single un-merged blob. menv[id].number = 1; else
if (mg.number == 0)
// Slime creatures start off as only a single un-merged blob.
menv[id].number = 1;
else
if (mg.number > 1)
// Boost HP to what it would have been if it grown this big // by merging.
// Boost HP to what it would have been if it grown this big
// by merging.
// Boost HP to what it would have been if it had grown this // big by merging.
// Boost HP to what it would have been if it had grown this
// big by merging.
case MONS_SLIME_CREATURE: // Slime creatures start off as only single un-merged blobs. monnumber = 1; break;
case MONS_SLIME_CREATURE:
// Slime creatures start off as only single un-merged blobs.
monnumber = 1;
break;