Make backlit() take the glow of TSO's halo into account, so that both

the player and monsters aren't marked as glowing from it except when invisible.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4340 c06c8d41-db1a-0410-9941-cceddc491573

Created by  dolorous  on April 18, 2008
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