Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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3) If you're playing on a Mac, maybe the following instructions (provided
by atastypie) will help you:
* Download Stone Soup 0.5.x Tiles binaries for OS X.
* Extract to your Desktop.
* Download Fink 0.9.0.
(http://www.finkproject.org/download/index.php?phpLang=en)
* Mount the Fink image.
* Run the Fink installer from the image.
* It will ask for your administrator password. Type it and hit Enter.
* Start Terminal.
* Type "sudo apt-get install libpng3 freetype2 sdl sdl-image".
* It will ask for your administrator password. Type it and hit Enter.
* Type "cd Desktop/ston" => Tab => Enter. Hitting Tab will auto-complete
the folder name.
(This is again assuming you extracted Crawl 0.5.x onto your Desktop.)
* Type "./crawl_tiles".
Edit: This all assumes you have developer tools / xcode installed off of
your OSX cd like I do. If you don't, and you get through all this and
it still doesn't work, install it. It will be in the Tools directory
of your Leopard install disc. This shouldn't be a requirement to just
run the game, though.
Also, some players reported error message like the following:
dyld: Library not loaded: /sw/lib/libpng12.0.dylib
Referenced from:
/PATH/stone_soup-0.5-tiles-osx/crawl_tiles
Reason: image not found
Trace/BPT trap
logout
[Process completed]
* Crawl has been tested with Xcode 2.4 under OS X 10.4.7 on both PPC
and Intel machines, but is likely to be buildable with earlier
versions.
* Crawl has been tested to build under Xcode 3.2 on OS X 10.6.1, but
is likely to be buildable with earlier versions.
* You need to get the appropriate frameworks for libpng, SDL, SDL_image
and Freetype2 installed to /Library/Frameworks.
- SDL and SDL_image frameworks can be downloaded from libsdl.org:
http://www.libsdl.org/download-1.2.php
http://www.libsdl.org/projects/SDL_image
- libpng and Freetype2 need to be built from source to be compiled
as frameworks. Let's start with libpng. Check out the source from
git://git.uplinklabs.net/pub/scm/git/tycho/libpng.git
and build it using the Xcode project in projects/xcode.
- Once libpng finishes compiling, move the libpng.framework folder
from projects/xcode/build/Release to /Library/Frameworks.
- Now get Freetype2:
git://git.uplinklabs.net/pub/scm/git/tycho/freetype.git
and build it using the Xcode project in builds/mac/Xcode.
- Move the compiled Freetype framework to /Library/Frameworks
On Mac OS X, these are expected to be installed via fink in /sw. On Linux,
these can be installed via a package manager. On Windows, they should be
installed, compiled, and the headers and libs placed in a location that the
compiler can find them via its default include and library paths.
On Mac OS X, these are expected to be installed as frameworks to
/Library/Frameworks.
On Linux, these can be installed via a package manager.
On Windows, they should be installed, compiled, and the headers and libs
placed in a location that the compiler can find them via its default include
and library paths.