git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6019 c06c8d41-db1a-0410-9941-cceddc491573
YXIS433HOV7EZPNYWGA4ZXOKLTQWU55G3HFEN22IBI5ZXTCRIKAAC 2SFHLF7KGHAKSXERQRCHYY3BFDOZCU5RB6KTSHMFMAF76R7DV4KQC NW6P7VRKBFBQ2FRDZBXN7APJZPYC4SYCIA3MOOE2KZGX43IXNK2AC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC KZIHM6RUX43HHKXG6HGJHVEEYUPVVNBFIWMT4SKPD2GAH5ZMA3KAC D7SLVLRNCYCBDYYRANHDG3JYEF25CFCSUY5FMF5KXVD5D4UZSDDAC F4FAPEZ5P5CPHZIHUSRYULB3LY4LOJCUC7DZAYVL77LFFBUBCUNAC KAOE5HB3THUKVGFZRO5EZESHEB3Q34WUO5DFMLWIKOBF47LZTIYAC NVSFIV2ZKP44XHCSCXG6OZVGL67OIFINC34J2EMKTA4KULCERUEAC U56SICUKK36SJAG3QKV4WGDSAXOW5BELRPZGHTRAMZVUV56AESVAC // * permanent friendlies can be assumed to have been warned by the// player about all traps s/he knows about// * very intelligent monsters can be assumed to have a high T&D skill// (or have memorised part of the dungeon layout ;) )
// * friendlies and good neutrals can be assumed to have been warned// by the player about all traps s/he knows about// * very intelligent monsters can be assumed to have a high T&D// skill (or have memorised part of the dungeon layout ;) )