Also, add another item selector for worn armour for the takeoff prompt (and equip_unequip is false). I figured in the 'W'ear menu armour already worn takes up less space, and you're rather likely to directly switch to another piece of clothing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9719 c06c8d41-db1a-0410-9941-cceddc491573
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if (item == you.equip[i])
{
mprf("%s is stuck to your body!",
invitem.name(DESC_CAP_YOUR).c_str());
return (false);
}
mpr("You aren't wearing that object!");
return (false);
OSEL_ANY = -1,
OSEL_WIELD = -2,
OSEL_UNIDENT = -3,
OSEL_EQUIP = -4,
OSEL_MEMORISE = -5,
OSEL_RECHARGE = -6,
OSEL_ENCH_ARM = -7,
OSEL_VAMP_EAT = -8,
OSEL_DRAW_DECK = -9,
OSEL_THROWABLE = -10,
OSEL_BUTCHERY = -11,
OSEL_EVOKABLE = -12
OSEL_ANY = -1,
OSEL_WIELD = -2,
OSEL_UNIDENT = -3,
OSEL_EQUIP = -4,
OSEL_MEMORISE = -5,
OSEL_RECHARGE = -6,
OSEL_ENCH_ARM = -7,
OSEL_VAMP_EAT = -8,
OSEL_DRAW_DECK = -9,
OSEL_THROWABLE = -10,
OSEL_BUTCHERY = -11,
OSEL_EVOKABLE = -12,
OSEL_WORN_ARMOUR = -13