git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9601 c06c8d41-db1a-0410-9941-cceddc491573
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This spell causes the dead to rise up and serve the caster; every corpse within a certain distance of the caster is affected. By means of this spell, powerful casters could press into service an army of the mindless undead. Note that zombies are incapable of leaving the level they were created on via stairs.
This spell causes the dead to rise up and serve the caster; every corpse within a certain distance of the caster is affected. By means of this spell, powerful casters could press into service an army of the mindless undead. Note that zombies are incapable of leaving the level they were created on.
This spell raises an inert skeleton to a state of unlife. Note that skeletons are incapable of leaving the level they were created on via stairs.
This spell raises an inert skeleton to a state of unlife. Note that skeletons are incapable of leaving the level they were created on.
This spell raises living creatures slain by the caster into a state of unliving slavery as spectral things. Note that spectral things are incapable of leaving the level they were created on via stairs.
This spell raises living creatures slain by the caster into a state of unliving slavery as spectral things. Note that spectral things are incapable of leaving the level they were created on.
This spell uses a piece of flesh in hand to create a replica of the original being out of ice. This magic is unstable so eventually the replica will sublimate into a freezing cloud, if it isn't hacked or melted into a small puddle of water first. Note that simulacra are incapable of leaving the level they were created on via stairs.
This spell uses a piece of flesh in hand to create a replica of the original being out of ice. This magic is unstable so eventually the replica will sublimate into a freezing cloud, if it isn't hacked or melted into a small puddle of water first. Note that simulacra are incapable of leaving the level they were created on.
Their preferred method of avoiding beatings is dodging and the use of
shields. Many Ogres find it natural to wield some large and blunt weapon.
(Countless lethal incidents have taught them to leave edged weapons be.)
While all sophisticated forms of missile combat are too awkward for them,
they are good at throwing things, in particular boulders.
Their preferred methods of avoiding beatings are dodging and the use of
shields. Many Ogres find it natural to wield some large and blunt
weapon. (Countless lethal incidents have taught them to leave most edged
weapons be.) While all sophisticated forms of missile combat are too
awkward for them, they are good at throwing things, in particular
boulders.