git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6349 c06c8d41-db1a-0410-9941-cceddc491573
ZXZVCXD4FX4K7I336PXBQ5HUBFQUJPY24YNV3GMBPUJXPT37QB5QC
7YUGK5Q64KG5O7GJGTUBRRLHAHBCJ5YOE23YUPT6UBKUSB67CYAQC
P2OYYNPHIBGOLT4CRLNTTIXDN34EU2QCMFQJNLAMUAHQXZTEDPXQC
SVY2PTCLXR3KNPQAWXVXTTGCC5DR334HOAKHYO3VDDRWM2BWMALAC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
CIPVRZGLOZHCERK6YPOBV3P2E4IAB4H6D5EHLRQE2O5E4P4VCBUAC
RHRAOBKSM35XB4EELW33PZ6ZJ25Z7R5CVCJVBEEAKCBQR7YK2BBAC
DTJNZWOY2ODLIKWXJXEXOABVO2NDU7DM4UZ3NVLHXPQORVNFPTJQC
next = mitm[net].link;
if (mitm[net].base_type == OBJ_MISSILES
&& mitm[net].sub_type == MI_THROWING_NET
&& (!trapped || item_is_stationary(mitm[net])))
if (si->base_type == OBJ_MISSILES
&& si->sub_type == MI_THROWING_NET
&& (!trapped || item_is_stationary(*si)))
// Search items at the players location for corpses.
// XXX: Turn this into a separate function and merge with
// the messes over in butchery, animating, and maybe even
// item pickup from stacks (which would make it easier to
// create a floor stack menu system later) -- bwr
for (int curr_item = igrd[you.x_pos][you.y_pos];
curr_item != NON_ITEM;
curr_item = mitm[curr_item].link)
// Search items at the player's location for corpses.
for (stack_iterator si(you.pos()); si; ++si)