3XUVBCPRK5UPGXLTBETSBZCCRP2U7HKNXZ44H7K7N7Z3H4XZ6IOQC A space is a *Euclidean manifold* if it can be covered by patches that act exactly like Euclidean geometry.
Non-euclidean, under definition 1:- [*Portal*](https://en.wikipedia.org/wiki/Portal_(video_game))- [*Antichamber*](https://en.wikipedia.org/wiki/Antichamber)- [*Manifold Garden*](https://en.wikipedia.org/wiki/Manifold_Garden)
Video game examples:- [*Portal*](https://store.steampowered.com/app/400/Portal/)- [*Antichamber*](https://store.steampowered.com/app/219890/Antichamber/)- [*Manifold Garden*](https://manifold.garden/)
2. A looser definition is that a space is Euclidean if for almost every point in the space,you can find a small region around it which acts exactly like a piece of Euclidean 3-space.This is the definition I use.
Sure, the areas in these games may connect to themselves in strange ways.But if you look at a region of space that isn't large enough to self-connect, it just has ordinary Euclidean geometry.
Under this definition, games with portals still count as Euclidean.Similarly for games like [*Asteroids*](https://en.wikipedia.org/wiki/Asteroids_(video_game)),where you can wrap around th edges of the screen.
A space is *locally Euclidean* if as you look at smaller and smaller patches, they act more and more like Euclidean space.
3. An even looser definition is that a space is Euclidean if as you look at smaller and smaller regions,they get closer and closer to acting like pieces of Euclidean space.
Consider the surface of a sphere. A piece of a sphere, no matter how small, is at least slightly curved.But as you look at smaller and smaller pieces, they get less and less curved.So the surface of a sphere is not Euclidean, but it is *locally Euclidean*.Video game examples:- [*HyperRogue*](https://www.roguetemple.com/z/hyper/)- [*Hyperbolica*](https://store.steampowered.com/app/1256230/Hyperbolica/)### Not even locally EuclideanI don't have any examples of video games that aren't locally Euclidean. How about a story?- [*Dichronauts*, by Greg Egan](https://www.gregegan.net/DICHRONAUTS/DICHRONAUTS.html)This is a fiction story, set in a world with *Minkowski geometry*.Since it isn't locally Euclidean, things work *very* differently.Even something as simple as *turning around* isn't possible in this world!The book can be confusing, precisely because the geometry is so unfamiliar. But it's the best example I have.## Homogeneity and IsotropyTODO## A Digression on SpacetimeGeneral relativity brings together all of these ideas.Spacetime is non-homogeneous, non-isotropic, curved, and locally Minkowski.And on top of that, to actually use general relativity, it's not enough to say that spacetime is curved.You need to be able to describe precisely *how* spacetime is curved. No wonder GR is hard.
This definition is too loose, so we usually give it its own terminology; we call a space with this property "locally Euclidean".
But *special* relativity is a different story.You still need to understand Minkowski space. But it's homogeneous, isotropic, *flat* Minkowski space.Once you really get your head around how Minkowski space behaves, special relativity is actually pretty easy.
I don't have any examples of video games that aren't locally Euclidean. How about a story?- [*Dichronauts*, by Greg Egan](https://www.gregegan.net/DICHRONAUTS/DICHRONAUTS.html)