4NQZS5AA733EBLXMD4RE35T37RG3CDACEBBQ37RYPDTMMH2JLMNQC
II4L4C74YKVT6CUL4SS66AYUJ6KNKWHPKCOU5774JKTAYXXDEHDQC
7KS22PCEQW4NFNBIGVRIPLZ4VZL4W7WPNPGA7B23CYUIXZB37IBQC
vsprintf(string, fmt, argptr);
vsprintf(string, sizeof(string), fmt, argptr);
sprintf(account_uuid, "local");
sprintf(account_uuid, sizeof(account_uuid), "local");
sprintf(sv.configstrings[CS_AIRACCEL], "%g", sv_airaccelerate->value);
sprintf(sv.configstrings[CS_AIRACCEL], sizeof(sv.configstrings[CS_AIRACCEL]), "%g", sv_airaccelerate->value);
sprintf(inline_name, "*%i", i);
sprintf(inline_name, sizeof(inline_name), "*%i", i);
vsprintf(msg, fmt, argptr);
vsprintf(msg, sizeof(msg), fmt, argptr);
snprintf(sv.configstrings[CS_MODELS + ent->s.cmodel_index + 1], MAX_QPATH, "%s;%i", name, checksum);
sprintf(sv.configstrings[CS_MODELS + ent->s.cmodel_index + 1], MAX_QPATH, "%s;%i", name, checksum);
sprintf(inline_name, "*%i", k);
sprintf(inline_name, sizeof(inline_name), "*%i", k);
import.cprintf = PF_cprintf;
import.client_printf = PF_cprintf;
sprintf(temp, "%s/server.db", FS_Gamedir());
sprintf(temp, sizeof(temp), "%s/server.db", FS_Gamedir());
sprintf(temp, "PRAGMA user_version = %i;", user_version);
sprintf(temp, sizeof(temp), "PRAGMA user_version = %i;", user_version);
uint32_t len = vsnprintf(NULL, 0, format, ap);
uint32_t len = vsprintf(NULL, 0, format, ap);
vsnprintf(_.script_builder_ptr + _.script_builder_len, _.script_builder_cap - _.script_builder_len, format, ap);
vsprintf(_.script_builder_ptr + _.script_builder_len, _.script_builder_cap - _.script_builder_len, format, ap);
snprintf(path, sizeof(path), "env/%s%s.tga", sky[cmodel_index].name, side_info[i].suffix);
sprintf(path, sizeof(path), "env/%s%s.tga", sky[cmodel_index].name, side_info[i].suffix);
snprintf(qoi_path, sizeof(qoi_path), "cache/%s.qoi", name);
sprintf(qoi_path, sizeof(qoi_path), "cache/%s.qoi", name);
snprintf(path, sizeof(path), "%s/cache/%s.qoi", ri.FS_Gamedir(), name);
sprintf(path, sizeof(path), "%s/cache/%s.qoi", ri.FS_Gamedir(), name);
vsprintf(string, format, argptr);
vsprintf(string, sizeof(string), format, argptr);
sprintf(find.path, "%s/%s", find.base, dirent.name);
sprintf(find.path, sizeof(find.path), "%s/%s", find.base, dirent.name);
#define TABULA_NO_REPLACEMENT_MACROS
len = vsprintf(bigbuffer, fmt, argptr);
len = vsprintf(bigbuffer, sizeof(bigbuffer), fmt, argptr);
gi.cprintf(ent, PRINT_HIGH, "No %s for %s.\n", ammo_item->pickup_name, item->pickup_name);
gi.client_printf(ent, PRINT_HIGH, "No %s for %s.\n", ammo_item->pickup_name, item->pickup_name);
gi.cprintf(ent, PRINT_HIGH, "Not enough %s for %s.\n", ammo_item->pickup_name, item->pickup_name);
gi.client_printf(ent, PRINT_HIGH, "Not enough %s for %s.\n", ammo_item->pickup_name, item->pickup_name);
gi.cprintf(ent, PRINT_HIGH, "Can't drop current weapon\n");
gi.client_printf(ent, PRINT_HIGH, "Can't drop current weapon\n");
gi.cprintf(ent, PRINT_HIGH, "Spectator password incorrect.\n");
gi.client_printf(ent, PRINT_HIGH, "Spectator password incorrect.\n");
gi.cprintf(ent, PRINT_HIGH, "Server spectator limit is full.");
gi.client_printf(ent, PRINT_HIGH, "Server spectator limit is full.");
gi.cprintf(ent, PRINT_HIGH, "Password incorrect.\n");
gi.client_printf(ent, PRINT_HIGH, "Password incorrect.\n");
gi.cprintf(other, PRINT_CHAT, "%s: %s!\n", name, messages[rand() % 3]);
gi.client_printf(other, PRINT_CHAT, "%s: %s!\n", name, messages[rand() % 3]);
gi.cprintf(ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts) % MAX_ACTOR_NAMES], self->message);
gi.client_printf(ent, PRINT_CHAT, "%s: %s\n", actor_names[(other - g_edicts) % MAX_ACTOR_NAMES], self->message);
void (*cprintf)(edict_t *ent, int printlevel, char *fmt, ...);
void (*client_printf)(edict_t *ent, int printlevel, char *fmt, ...);
void Svcmd_Test_f(void) { gi.cprintf(NULL, PRINT_HIGH, "Svcmd_Test_f()\n"); }
void Svcmd_Test_f(void) { gi.client_printf(NULL, PRINT_HIGH, "Svcmd_Test_f()\n"); }
gi.cprintf(NULL, PRINT_HIGH, "Bad filter address: %s\n", s);
gi.client_printf(NULL, PRINT_HIGH, "Bad filter address: %s\n", s);
gi.cprintf(NULL, PRINT_HIGH, "Usage: addip <ip-mask>\n");
gi.client_printf(NULL, PRINT_HIGH, "Usage: addip <ip-mask>\n");
gi.cprintf(NULL, PRINT_HIGH, "IP filter list is full\n");
gi.client_printf(NULL, PRINT_HIGH, "IP filter list is full\n");
gi.cprintf(NULL, PRINT_HIGH, "Usage: sv removeip <ip-mask>\n");
gi.client_printf(NULL, PRINT_HIGH, "Usage: sv removeip <ip-mask>\n");
gi.cprintf(NULL, PRINT_HIGH, "Removed.\n");
gi.client_printf(NULL, PRINT_HIGH, "Removed.\n");
gi.cprintf(NULL, PRINT_HIGH, "Didn't find %s.\n", gi.argv(2));
gi.client_printf(NULL, PRINT_HIGH, "Didn't find %s.\n", gi.argv(2));
gi.cprintf(NULL, PRINT_HIGH, "Filter list:\n");
gi.client_printf(NULL, PRINT_HIGH, "Filter list:\n");
gi.cprintf(NULL, PRINT_HIGH, "%3i.%3i.%3i.%3i\n", b[0], b[1], b[2], b[3]);
gi.client_printf(NULL, PRINT_HIGH, "%3i.%3i.%3i.%3i\n", b[0], b[1], b[2], b[3]);
sprintf(name, "%s/listip.cfg", GAMEVERSION);
sprintf(name, sizeof(name), "%s/listip.cfg", GAMEVERSION);
sprintf(name, "%s/listip.cfg", game->string);
sprintf(name, sizeof(name), "%s/listip.cfg", game->string);
gi.cprintf(NULL, PRINT_HIGH, "Writing %s.\n", name);
gi.client_printf(NULL, PRINT_HIGH, "Writing %s.\n", name);
gi.cprintf(NULL, PRINT_HIGH, "Couldn't open %s\n", name);
gi.client_printf(NULL, PRINT_HIGH, "Couldn't open %s\n", name);
gi.cprintf(NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd);
gi.client_printf(NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd);
gi.cprintf(ent, PRINT_HIGH, "No cells for power armor.\n");
gi.client_printf(ent, PRINT_HIGH, "No cells for power armor.\n");
gi.cprintf(ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
gi.client_printf(ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
gi.cprintf(ent, PRINT_HIGH, "unknown item\n");
gi.client_printf(ent, PRINT_HIGH, "unknown item\n");
gi.cprintf(ent, PRINT_HIGH, "non-pickup item\n");
gi.client_printf(ent, PRINT_HIGH, "non-pickup item\n");
gi.cprintf(ent, PRINT_HIGH, msg);
gi.client_printf(ent, PRINT_HIGH, msg);
gi.cprintf(ent, PRINT_HIGH, "unknown item: %s\n", s);
gi.client_printf(ent, PRINT_HIGH, "unknown item: %s\n", s);
gi.cprintf(ent, PRINT_HIGH, "Item is not usable.\n");
gi.client_printf(ent, PRINT_HIGH, "Item is not usable.\n");
gi.cprintf(ent, PRINT_HIGH, "Out of item: %s\n", s);
gi.client_printf(ent, PRINT_HIGH, "Out of item: %s\n", s);
gi.cprintf(ent, PRINT_HIGH, "Item is not dropable.\n");
gi.client_printf(ent, PRINT_HIGH, "Item is not dropable.\n");
gi.cprintf(ent, PRINT_HIGH, "No item to use.\n");
gi.client_printf(ent, PRINT_HIGH, "No item to use.\n");
gi.cprintf(ent, PRINT_HIGH, "No item to drop.\n");
gi.client_printf(ent, PRINT_HIGH, "No item to drop.\n");
int PlayerSort(void const *a, void const *b) {
int PlayerSort(void const *a, void const *b, void *ud) {
qsort(index, count, sizeof(index[0]), PlayerSort);
qsort(index, count, sizeof(index[0]), PlayerSort, NULL);
gi.cprintf(ent, PRINT_HIGH, "%s\n%i players\n", large, count);
gi.client_printf(ent, PRINT_HIGH, "%s\n%i players\n", large, count);
gi.cprintf(ent, PRINT_HIGH, "flipoff\n");
gi.client_printf(ent, PRINT_HIGH, "flipoff\n");
gi.cprintf(ent, PRINT_HIGH, "salute\n");
gi.client_printf(ent, PRINT_HIGH, "salute\n");
gi.cprintf(ent, PRINT_HIGH, "taunt\n");
gi.client_printf(ent, PRINT_HIGH, "taunt\n");
gi.cprintf(ent, PRINT_HIGH, "wave\n");
gi.client_printf(ent, PRINT_HIGH, "wave\n");
gi.cprintf(ent, PRINT_HIGH, "point\n");
gi.client_printf(ent, PRINT_HIGH, "point\n");
gi.cprintf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n", (int)(cl->flood_locktill - level.time));
gi.client_printf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n", (int)(cl->flood_locktill - level.time));
gi.cprintf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n", (int)flood_waitdelay->value);
gi.client_printf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n", (int)flood_waitdelay->value);
gi.cprintf(NULL, PRINT_CHAT, "%s", text);
gi.client_printf(NULL, PRINT_CHAT, "%s", text);
gi.cprintf(other, PRINT_CHAT, "%s", text);
gi.client_printf(other, PRINT_CHAT, "%s", text);
sprintf(st, "%02d:%02d %4d %3d %s%s\n", (level.framenum - e2->client->resp.enterframe) / 600,
sprintf(st, sizeof(st), "%02d:%02d %4d %3d %s%s\n", (level.framenum - e2->client->resp.enterframe) / 600,
sprintf(text + strlen(text), "And more...\n"); gi.cprintf(ent, PRINT_HIGH, "%s", text);
sprintf(text + strlen(text), "And more...\n");
gi.cprintf(ent, PRINT_HIGH, "%s", text);
sprintf(text + strlen(text), sizeof(text) - strlen(text), "And more...\n"); gi.client_printf(ent, PRINT_HIGH, "%s", text);
sprintf(text + strlen(text), sizeof(text) - strlen(text), "And more...\n");
gi.client_printf(ent, PRINT_HIGH, "%s", text);
static int pmicmpfnc(const void *_a, const void *_b) {
static int pmicmpfnc(const void *_a, const void *_b, void *ud) {
qsort(s_pmi, s_numplayermodels, sizeof(s_pmi[0]), pmicmpfnc);
qsort(s_pmi, s_numplayermodels, sizeof(s_pmi[0]), pmicmpfnc, NULL);
sprintf(dlbar + strlen(dlbar), " %02d%%", cls.downloadpercent);
sprintf(dlbar + strlen(dlbar), sizeof(dlbar) - strlen(dlbar), " %02d%%", cls.downloadpercent);
extern int entitycmpfnc(const entity_t *, const entity_t *);
extern int entitycmpfnc(const entity_t *, const entity_t *, void *ud);
(int (*)(const void *, const void *))entitycmpfnc);
(int (*)(const void *, const void *, void *ud))entitycmpfnc, NULL);
sprintf(name, "weapons/sound%d.wav", ROGUE_VERSION_ID);
sprintf(name, sizeof(name), "weapons/sound%d.wav", ROGUE_VERSION_ID);
sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name);
sprintf(block, sizeof(block), "%3d %3d %-12.12s", score, ping, ci->name);
vsprintf(path, name, ap);
vsprintf(path, sizeof(path), name, ap);
sprintf(fn, "textures/%s.wal", CM_GetTexturePrecacheName(CMODEL_A, precache_tex++));
sprintf(fn, sizeof(fn), "textures/%s.wal", CM_GetTexturePrecacheName(CMODEL_A, precache_tex++));