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func evaluate(board [][]rune) int {
for row := range board {
for col := range board[row] {
if checkRow(board, row, col, WinSize, Pl1) == WinSize {
func (b Board) evaluate() int {
for row := range b {
for col := range b[row] {
if b.checkRow(row, col, WinSize, Pl1) == WinSize {