5HQBXRO5NILZUAMHJ724XKHASMJMOASA33JCWR2BCI7U5QZN2FUAC V34YWVR66ERHUV6SOYQWJQLYMPLWEIJDXCR44B3SLPN2CRYIR45QC HNCUAGWTMX3UHH2KFTUM3M6Q4CC33M6PVE5DWZWFG5UM2Y7J2ZKAC ZMNSRH5SD3LEUSRTVRZODEIOZIAOPXJQFW4DNMLAKOWVEAQUTFLAC RNEXG5IFDKMHSUR6RMNTI3Y32ORLVMZ6UJYKHLV2XBMT2QONBTVQC XRCSCQWQKVYASIMAJO7JVUJXHXE44FZROCJPBW2BR7EE4RPEIBKAC R5F5KMWWZ4VS67CSIWRNRM4LNPPXVXSQZLHEZMT6XZODV4AK2MBQC A46B5KNQFPTZEIL2JZKD2CQELGU3COE6FGTV2ABS5U7DVTVDGEBQC FRUDIRWXGFOZERET3DNUNAZ5HSA3G32JZX6WMIXNGZOACTTCRIQAC // PVSif (found_pv) {// Once you've found a move with a score that is between alpha and beta,// the rest of the moves are searched with the goal of proving that they are all bad.// It's possible to do this a bit faster than a search that worries that one// of the remaining moves might be good.scr = -try negamax(gs, -alpha - 1, -alpha, depth - 1);// If the algorithm finds out that it was wrong, and that one of the// subsequent moves was better than the first PV move, it has to search again,// in the normal alpha-beta manner. This happens sometimes, and it's a waste of time,// but generally not often enough to counteract the savings gained from doing the// "bad move proof" search referred to earlier.if (scr > alpha and scr < beta) {scr = -try negamax(gs, -beta, -alpha, depth - 1);}
// Normal negamax without PVS or LMRif (moves_searched == 0) {scr = -try negamax(gs, -beta, -alpha, depth - 1);
// Normal negamax without PVSif (moves_searched == 0) {scr = -try negamax(gs, -beta, -alpha, depth - 1);
// Conditions to consider LMRif (moves_searched >= FULL_DEPTH_MOVES andgs.ply >= REDUCTION_LIMIT and!mp.move.capture and mp.move.prom == .none and!gs.inCheck()){// reduced-depth, narrow score search for lame movesscr = -try negamax(gs, -alpha - 1, -alpha, depth -| 3);
// Conditions to consider LMRif (moves_searched >= FULL_DEPTH_MOVES anddepth >= REDUCTION_LIMIT and!mp.move.capture and mp.move.prom == .none and!gs.inCheck()){// reduced-depth, narrow score search for lame movesscr = -try negamax(gs, -alpha - 1, -alpha, depth - 2);} else {// hack to ensure that full-depth search is donescr = alpha + 1;}
// hack to ensure that we continue with PVS code belowscr = alpha + 1;}
// Found a good move during LMRif (scr > alpha) {// full depth with narrowed scorescr = -try negamax(gs, -alpha - 1, -alpha, depth - 1);
// Continue PVS codeif (scr > alpha) {// Once you've found a move with a score that is between alpha and beta,// the rest of the moves are searched with the goal of proving that they are all bad.// It's possible to do this a bit faster than a search that worries that one// of the remaining moves might be good.scr = -try negamax(gs, -alpha - 1, -alpha, depth - 1);
// if LRM fails do a full searchif (scr > alpha and scr < beta) {scr = -try negamax(gs, -beta, -alpha, depth - 1);}
// If the algorithm finds out that it was wrong, and that one of the// subsequent moves was better than the first PV move, it has to search again,// in the normal alpha-beta manner. This happens sometimes, and it's a waste of time,// but generally not often enough to counteract the savings gained from doing the// "bad move proof" search referred to earlier.if (scr > alpha and scr < beta) {scr = -try negamax(gs, -beta, -alpha, depth - 1);