ZJPL7VNQEYASQ7QIUCR3X2IPWF5MAR6WX7VY6OWMRDMPJK7GYWIAC HJBUNOG2L2OPT7ZOUMVUCBLLT5Y5JHGTWUA4PA6CE65OKKAUBFHQC NRQSXJVRWJ66JIHK73QZJMMVDLV3WFLG3HLBCRPAJYYEX252DL2QC 5TH3AA466T4JIICGT3LTLJ554X62KF36XZUXKR5MIAXVWAGQQHWQC 2USDM5CH2K26B4DB5YEMVIT43NLY5PNQJZHW2HK2COXQZ75QTLOAC MLUGR2LLRTENFPCXBML4VQKWNE5QURMC7RJDE3AQYZXAJWOWILDQC 3H2BGWRGDDJFRLLFN2QIMSSWXB2BYXLKLL2E25E3CGIYQ55VY2PAC RXRHPE7STPP6GVMSGJKVYGLAGYGZTKGSQAKXEL6O2QZTS7XQBM6QC F3GMCMWTQ533LIP63WD7Z6JGUIHINCZOBMRT6EBIDWXGQY7Y7IYQC UPCMFGXF4BQ4XWKG7LA6A57WOXQCSA2OSAGL4J37TUKY7NRSQMNAC ES2PMPT47CHTONTR7GAYXTU5LURMPC5W5BQ3YGOXMXT57NZHVHJQC RQRFFUF6EN2RMBL5ITLF4HYJPGNMYXNTV4YNWH2BUCVZQE5KY2AQC JBGHRTSWRWT7TMTPUL5RZQUPNWAETGN5NA7ZV4WPMGGLJ2EYAPDAC // Use the same global constantsuse crate::PLANKMAX;use crate::SAWBLADE;// Define a plank piece structure#[derive(Debug)]pub struct Plank {length: u32,endpiece: bool,new: bool,}impl Default for Plank {/// Create a new, default plankfn default() -> Self {Self {length: PLANKMAX,endpiece: false,new: true,}}}impl Plank {/// Create a new plankpub fn new(&self) -> Self {Plank::default()}/// Is this a new plank?pub fn is_new(&self) -> bool {self.new}/// Is this at the end of a rowpub fn get_endpiece(&self) -> bool {self.endpiece}/// Make this plank an endpiecepub fn set_endpiece(&mut self) -> () {self.endpiece = true;}/// Return the length of the plankpub fn length(&self) -> u32 {self.length}/// Return the original plank with the new length along with leftoverpub fn cut_to_length(mut self, measure: u32) -> (Plank, Plank) {if measure > PLANKMAX {panic!("Can't cut a plank longer than it is!");}// Create the leftover plank, correct for material loss due to sawinglet leftover_plank = Plank {length: self.length - (measure + SAWBLADE),endpiece: false,new: false,};// Trim self to the new lengthself.length = measure;// In case the plank was new, mark it as cutif self.new {self.new = false;}// Return the original plank and the leftover(self, leftover_plank)}}// Define a row structure#[derive(Debug)]pub struct Row {planks: Vec<Plank>,coverage: u32,full: bool,}impl Default for Row {/// Create a new, empty rowfn default() -> Self {Self {planks: vec![],coverage: 0,full: false,}}}impl Row {/// Is this row considered full?pub fn get_full(&self) -> bool {self.full}/// Mark this row as fullpub fn set_full(&mut self) -> () {self.full = true;}/// Get the number of plank rows for this floorpub fn rows_count(&self) -> usize {self.planks.len()}/// Get the number of plank rows for this floorpub fn planks(&mut self) -> &mut Vec<Plank> {&mut self.planks}/// Increase how much of the row is filledpub fn add_coverage(&mut self, coverage: u32) -> () {self.coverage += coverage;}/// Get the number of plank rows for this floorpub fn get_coverage(&self) -> u32 {self.coverage}/// Add a plank to this rowpub fn add(&mut self, plank: Plank) -> () {self.planks.push(plank);}}// Define a floor structure#[derive(Debug)]pub struct Floor {rows: Vec<Row>,coverage: u32,complete: bool,}impl Default for Floor {/// Create a new, empty rowfn default() -> Self {Self {rows: vec![],coverage: 0,complete: false,}}}impl Floor {/// Is this floor considered complete?pub fn is_complete(&self) -> bool {self.complete}/// Get the number of plank rows for this floorpub fn rows_count(&self) -> usize {self.rows.len()}pub fn add(&mut self, row: Row) -> () {self.rows.push(row);}}
// Define a plank piece structure#[derive(Debug)]struct Plank {length: u32,endpiece: bool,new: bool,}impl Default for Plank {/// Create a new, default plankfn default() -> Self {Self {length: PLANKMAX,endpiece: false,new: true,}}}impl Plank {/// Is this a new plank?fn is_new(&self) -> bool {self.new}/// Is this at the end of a rowfn is_endpiece(&self) -> bool {self.endpiece}/// Return the length of the plankfn length(&self) -> u32 {self.length}/// Return the original plank with the new length along with leftoverfn cut_to_length(mut self, measure: u32) -> (Plank, Plank) {let leftover_plank = Plank {length: self.length - measure,endpiece: false,new: false,};// Trim self to the new lengthself.length = measure;// In case the plank was new, mark it as cutif self.new {self.new = false;}// Return the original plank and the leftover(self, leftover_plank)}}
// Define a row structure#[derive(Debug)]struct Row {planks: Vec<Plank>,coverage: u32,full: bool,}impl Default for Row {/// Create a new, empty rowfn default() -> Self {Self {planks: vec![],coverage: 0,full: false,}}}
impl Row {/// Is this row considered complete?fn is_full(&self) -> bool {self.full}/// Get the number of plank rows for this floorfn rows_count(&self) -> usize {self.planks.len()}fn add(&mut self, plank: Plank) -> () {self.planks.push(plank);}}// Define a floor structure#[derive(Debug)]struct Floor {rows: Vec<Row>,coverage: u32,complete: bool,}impl Default for Floor {/// Create a new, empty rowfn default() -> Self {Self {rows: vec![],coverage: 0,complete: false,}}}impl Floor {/// Is this floor considered complete?fn is_complete(&self) -> bool {self.complete}/// Get the number of plank rows for this floorfn rows_count(&self) -> usize {self.rows.len()}fn add(&mut self, row: Row) -> () {self.rows.push(row);}}
while row.coverage <= ROOMLENGTH {if plank.length > ROOMLENGTH {// Planks are longer than the room, need to cut them//let leftover;let (plankpart, leftover) = plank.cut_to_length(ROOMLENGTH);
while row.get_coverage() <= ROOMLENGTH {// TODO should also check if the plank is too short, then WARN or take a newif plank.length() < 200 {// Take a new plank and continuelet newplank: Plank = Default::default();plank = newplank;}if plank.length() > ROOMLENGTH - row.get_coverage() {// Cut the plank to lengthlet (plankpart, leftover) = plank.cut_to_length(ROOMLENGTH - row.get_coverage());
} else if plank.length() == ROOMLENGTH - row.get_coverage() {// If the plank is the same length as the room, no need to cut// Use the whole plank, add to row coveragerow.add_coverage(plank.length());row.add(plank);// Take a new plank and continuelet newplank: Plank = Default::default();plank = newplank;} else {// Plank is shorter than the room, need multiple// Use the whole plank, add to row coveragerow.add_coverage(plank.length());row.add(plank);// Take a new plank and continuelet newplank: Plank = Default::default();plank = newplank;