A dev repo for the papa cli utility ( please fix channels on the nest :'( )
README.md


Papa
GitHub Workflow Status Crates.io (latest)

Mod manager CLI for Northstar

Features

  • Install and update Northstar from the command line
  • Search Thunderstore for mods from the command line
  • Download a mod and its dependencies with one command
  • Easily keep your mods up to date
  • Per-directory tracking makes hosting multiple servers with different mods from one machine easy
  • Enable and disable mods independent of N*'s own enabling and disabling

Usage

papa install server_utilities #install a mod
papa list #list installed mods
papa update #update any out of date mods
papa remove server_utilities #uninstall a mod
papa clear #clear the download cache

Installation

Regardless of which method you use, I recommend setting your mods directory to something useful before using papa

papa config -m /PATH/TO/MODS/FOLDER/

Or initialize Northstar to set everything up automatically

papa ns init /PATH/TO/TITANFALL2/

Ubuntu/Debian(& derivatives)

Download the .deb file from the latest release and install it using whatever you usually use to install packages:


sudo apt install ./papa_2.1.0.deb

Windows

Download and run the .msi installer from the latest release.

Using prebuilt binaries

Download the appropriate binary for your system (make sure you get the .exe for Windows) and place it somewhere in your PATH. You should then be able to call the papa command from your favorite command line.

Building from source

If you have cargo installed on your system, you should be able to install papa directly from crates.io

 cargo install papa

or from the git repo

 cargo install --git https://github.com/AnActualEmerald/papa

If you want to build from source but don't have cargo installed, you should check out rustup.rs

Caveats

  • The default install directory is relative to the current working directory, meaning that running the command in ~/ will install mods into ~/mods
  • Installed mods are tracked by a .papa.ron file in the mods directory, so each directory will have its own list of mods
  • For now updates will blow up any changes made within the mod files themselves