// This is gonna remain dead for some time...
use HashMap;
use *;
use ArrayLength;
use ;
/// Spatial Track, almost like [`super::Track`] except can emit audio
/// from a location
///
/// We follow almost the same rule for [`Machine`]s as tracks, in that it
/// is generally 1 per unit, but for our case, a unit is an emitting entity rather
/// than the entire track itself