#include "deleter.hpp"
#include <SDL.h>
#include <memory>
#include <olcPixelGameEngine.hpp>
#include <scope_guard.hpp>
struct vec3 {
double x;
double y;
double z;
};
class engine : public olc::PixelGameEngine {
public:
engine() {}
bool OnUserCreate() override { return true; }
bool OnUserUpdate(float elapsed_time) override { return true; }
};
int main() {
auto e = engine{};
if (e.Construct(256, 240, 4, 4, false, true) == olc::OK) {
e.Start();
}
}