@tool
extends TextureRect
func _ready() -> void:
get_tree().get_root().size_changed.connect(_on_viewport_size_changed)
func _on_viewport_size_changed() -> void:
print("viewport size changed!!! " + str(get_tree().get_root().size.y))
(material as ShaderMaterial).set_shader_parameter("screen_height", get_tree().get_root().size.y)