extends Control @onready var enemy: BattleEnemy = get_parent() @onready var healthLabel: Label = $Health #@onready var focusLabel: Label = $Container/MarginContainer/Focus func initialize() -> void: enemy.health_changed.connect(health_changed) # enemy.focus_changed.connect(focus_changed) healthLabel.text = "HP: %s / %s" % [enemy.health, enemy.max_health] # focusLabel.text = "FP: %s / %s" % [enemy.focus, enemy.max_focus] func health_changed(old, new): healthLabel.text = "HP: %s / %s" % [enemy.health, enemy.max_health] #func focus_changed(old, new): # focusLabel.text = "FP: %s / %s" % [enemy.focus, enemy.max_focus]