my personal dwl config managed with pijul.

consistent naming for coordinate variables

x and y are reserved (inasmuch as it's dwl's choice) for coordinates relative to the layout. ox and oy are used for output-relative coordinates. sx and sy are surface-relative. dx and dy are deltas.

figuring this out the first time was kind of a Thing… just don't pay attention to what happens in render and you should be fine.

Created by  Devin J. Pohly  on April 21, 2020
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