Also gets rid of the clunky move+resize code
NNBK7MMS3MCRQGIYBYXVSF4DJVWFVZMXDD3O2W2MUIPL23DJLXOQC E7UO6NRGXFDMBU3BSJYRDNOA3Y7VHD7NWPHI5PHCPHQF6ZNOPZLQC D425ND7AT3F7QJ3CCSESMVDOC3J5C5P32M5SJDBHECZJXLHNQ2FAC CN4FS77B6FLSEDGAQ4R5YGHS56TNW7IGUR7RK4HKCLDX2627VBKAC 7B74AT3BXYB7PVW4F6SGQNPMHOU5TEV5TZ54CG6VSQI46XSEKWXQC S7RXJJZG4IEIVLPHEWFT5M2T3SRRO5US5SYBPXSYSWJJLXAKNNPAC O5JVMDEEKP334BAYMJ6HHXROW4X4WC24JHCYZTKJRQE5UGYXV7YQC 7XCGFU3GX4TQXZBOU7GFAQ62EEOTVRNWFYQGI3XULFPSUKDZ2EYAC double x = view->x;double y = view->y;int width = grab_width;int height = grab_height;if (resize_edges & WLR_EDGE_TOP) {y = grab_y + dy;height -= dy;if (height < 1) {y += height;}} else if (resize_edges & WLR_EDGE_BOTTOM) {height += dy;}if (resize_edges & WLR_EDGE_LEFT) {x = grab_x + dx;width -= dx;if (width < 1) {x += width;}} else if (resize_edges & WLR_EDGE_RIGHT) {width += dx;}view->x = x;view->y = y;wlr_xdg_toplevel_set_size(view->xdg_surface, width, height);
wlr_xdg_toplevel_set_size(grabbed_view->xdg_surface,grab_width + dx, grab_height + dy);