When MF_HARD_RESET monsters die/reset/etc, destroy the items they hold so they

don't hang around cluttering up mitm[]

Don't set the values of a cell from mitm[] unless it's sure to be used; using it as a scratch object or partially setting it up and then bailing clutters up mitm[] with valid but unused items, preventing those slots from being used.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8295 c06c8d41-db1a-0410-9941-cceddc491573

Created by  zelgadis  on January 7, 2009
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