most importantly altars.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10662 c06c8d41-db1a-0410-9941-cceddc491573
2UWTTK3LYX3W5ZC53MP4BFCR43QFFEXS4KYSPVE3C2BDB5DRJDWQC SMFBKADONO3WTMD3X5EYEJ6NH4JP4RKTTDNTWRSNSFMMPO3TWLUQC KF5BNN42PTO35TBQD5CNMDXFAXHYCSQTBOOXZV7I3ML5VASUUT5AC I7QLYOTE6DLQZM7YWUWYLKHRJRB2A3STQ42ALSRGQICEWKD2QTEQC ALBZ3CT4GKBMX3DC3NF7ENPDMW7UJJKLI6SD5R7LJKDSNIDU5QOAC X4OVIUAVNYPQYIL5WU6F263TZZL22Z22LHAFJJLOGOPXWCCT7LMQC 7MU2EIHDINHFA547NDWED52DLI4MXXEGNRD4N76QJHEERWIAOWJQC AVCMVFA3MKCXHO6H44UK5KJNIHTGQV7UA7GYXM26VI6TXXU5ZN6QC IBMESKENCPPFELRUBBBZXQRM3Y5AZJ4EXMTRJWOLXMSWBT4OFNXQC MSCS45D7JJ5PB7YRJLHSZ2ITFZZYEMTI2DP6DJP4AJYIUYPNPCDAC J7VTRSN2BLWL7QJMHG73LBUOUL6WNNT2ZAVEDMGYB6SDX3L5GGYQC 'q'uaff to drink from this fountain. But it's far more pretty than useful, unless you're trying to fetch the Orb without eating, I guess.
Press 'q' to drink from this fountain. But it's far more pretty than useful, unless you're trying to fetch the Orb without eating, I guess.
Tales about successful loots of these netherworlds are rare. Even the strongest and most experienced characters can die there. On the other hand, these halls contain several runes and lots of valuable items. It is much easier to get in than to get out.
This gate leads to the endless halls of Pandemonium. Tales about successful lootings of these netherworlds are rare. Even the strongest and most experienced characters can die there. On the other hand, these halls contain several runes and lots of valuable items. It is much easier to get in than to get out.
Zot is the final stage as its deepest level houses the infamous Orb of Zot. Both the Orb and this Realm have a fearsome and questionable reputation but one piece of information seems to be for certain: the monsters inhabiting this area and protecting the orb are strong and strange -- some of them nowhere encountered but here.
This gate leads to the Realm of Zot, the final stage of your quest as its deepest level houses the infamous Orb of Zot. Both the Orb and this Realm have a fearsome and questionable reputation, but one piece of information seems to be for certain: The monsters inhabiting this area and protecting the Orb are strong and strange - some of them nowhere encountered but here.
An entrance to the amorphous realm of acids, jellies and slimes. Any trace of intelligent beings has long been dissolved. Still, there are rumours of great treasures deep down, hidden safely away in secret chambers without door or window for acid to leak in.
An entrance to the amorphous realm of acids, jellies and slimes.