* Add a wizard function apply_monster_blessing to allow for easy testing

of dolorous' fabulous blessing routines.

  • Allow the possibility of naming monsters: A monster's random name seed is stored in its number property, and the actual name gets picked from randname.txt. (Once this leaves the experimental stage I'll move them into a file of their own.) This means that monster types that already use number for something else (hydras for #heads, manticores for #spikes, or zombies for monster type) cannot be named.

    Use the new functions for naming orcs blessed by Beogh. Only non-generic orcs may get named, e.g. orcs promoted to priesthood or orc warriors that get their weapon enchanted.

    I tried to come up with a number of thematic orcish names, and if anyone would like to contribute, they're welcome to do so.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4586 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on April 24, 2008
47NSOFQMBZCDIBHEAZSENFUGDSQCX3GJHFBUZ65ARDKCYIZ435LAC
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