full screen width rather than 72 columns (we are using the full screen for all Crawl ASCII output anyway). For some reason, this addresses 2009023. (Markus again)
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Zin is a God for those focused on inner strength. Followers must remain
pure of body and soul, and thus abstain from the use of necromancy and
mutations, and from the consumption of corpses of intelligent beings.
They may preach to the unenlightened, and can ultimately gain a divine
refuge. Zin values selflessness and appreciates long-standing faith.
Zin's followers can safely convert to Elyvilon and the Shining One.
Zin is a God for those focused on inner strength. Followers must remain pure
of body and soul, and thus abstain from the use of necromancy and mutations,
and from the consumption of corpses of intelligent beings. They may preach to
the unenlightened, and can ultimately gain a divine refuge. Zin deeply values
selflessness and appreciates long-standing faith. Zin's followers can safely
convert to Elyvilon and the Shining One.
The Shining One is a powerful deity on an endless crusade against all
evil. Followers and their allies may be granted various blessings upon
slaying unholy creatures. Worshippers must never use evil magic, and
are expected to prove their moral superiority by fighting honourably
and sacrificing evil items. Long-standing persistence is appreciated.
The Shining One does not mind shifting worship to Elyvilon or Zin.
The Shining One is a powerful deity on an endless crusade against all evil.
Followers and their allies may be granted various blessings upon mercilessly
slaying unholy creatures. Worshippers must never use evil magic, and are
expected to prove their moral superiority by fighting honourably and also by
sacrificing evil items. Long-standing persistence is appreciated. The Shining
One does not mind shifting worship to Elyvilon or Zin.
Kikubaaqudgha is a terrible Demon-God, served by those who seek
knowledge of the powers of death. Followers gain special powers over
the undead, and especially favoured servants can call on mighty demons
to slay their foes. Kikubaaqudgha is evil, and requires the deaths of
living creatures as often as possible, but is not interested in the
offering of corpses.
Kikubaaqudgha is a terrible Demon-God, served by those who seek knowledge of
the powers of death. Followers gain special powers over the undead, and
especially favoured servants can call on mighty demons to slay their foes.
Kikubaaqudgha is evil, and requires the deaths of living creatures as often
as possible, but is not interested in the offering of corpses.
Yredelemnul is an evil God worshipped by those who seek powers over
death and the undead without having to learn to use necromancy.
Followers can raise legions of servile undead and gain a number of
other useful (if unpleasant) powers. Yredelemnul appreciates killing,
but prefers corpses to be put to use rather than sacrificed.
Yredelemnul is an evil God worshipped by those who seek powers over death and
the undead without having to learn to use necromancy. Followers can raise
legions of servile undead and gain a number of other useful (if unpleasant)
powers. Yredelemnul appreciates killing, but prefers corpses to be put to use
rather than sacrificed.
Xom is a wild and unpredictable God of chaos, who seeks not worshippers
but playthings to toy with. Many choose to follow Xom in the hope of
receiving fabulous rewards and mighty powers, but Xom is nothing if not
capricious.
Xom is a wild and unpredictable God of chaos, who seeks not worshippers but
playthings to toy with. Many choose to follow Xom in the hope of receiving
fabulous rewards and mighty powers, but Xom is nothing if not capricious.
Vehumet is a God of the destructive powers of magic. Followers gain
various useful powers to enhance their command of the hermetic arts,
and the most favoured stand to gain access to some of the fearsome
spells in Vehumet's library. One's devotion to Vehumet can be proven by
the causing of as much carnage and destruction as possible.
Vehumet is a God of the destructive powers of magic. Followers gain various
useful powers to enhance their command of the hermetic arts, and the most
favoured stand to gain access to some of the fearsome spells in Vehumet's
library. One's devotion to Vehumet can be proven by the causing of as much
carnage and destruction as possible.
Makhleb the Destroyer is a fearsome God of chaos and violent death.
Followers, who must constantly appease Makhleb with blood, stand to
gain various powers of death and destruction. The Destroyer is evil,
and appreciates sacrifices of corpses.
Makhleb the Destroyer is a fearsome God of chaos and violent death. Followers,
who must constantly appease Makhleb with blood, stand to gain various powers
of death and destruction. The Destroyer is evil, and appreciates sacrifices of
corpses.
Sif Muna the Loreminder is a contemplative but powerful deity, served by
those who seek magical knowledge. The Loreminder appreciates the
training of spell casting skills.
Sif Muna the Loreminder is a contemplative but powerful deity, served by those
who seek magical knowledge. The Loreminder appreciates the training of spell
casting skills.
Trog is an ancient God of anger and violence. Followers are expected to
kill in Trog's name and sacrifice the dead, and in return gain power in
battle and occasional rewards. Trog hates all wizards, and loves to see
their spellbooks burn. Followers are forbidden the use of spell magic.
Trog is an ancient God of anger and violence. Followers are expected to kill in
Trog's name and sacrifice the dead, and in return gain power in battle and also
occasional rewards. Trog hates all wizards, and loves to see their spellbooks
burn. Followers are forbidden the use of spell magic.
Nemelex is a strange and unpredictable trickster God, whose powers can
be invoked through the magical packs of cards painted in the ichor of
demons. Followers are expected to sedulously sacrifice valuable items,
the type of which will influence the gifts. Followers are also advised
to trust in the cards and use them as much as possible. However, the
Trickster can ensure that fortune favours the bold.
Nemelex is a strange and unpredictable trickster God, whose powers can be
invoked through the magical packs of cards painted in the ichor of demons.
Followers are expected to sedulously sacrifice valuable items, the type of
which will influence the gifts. Followers are also advised to trust in the
cards and use them as much as possible. However, the Trickster can ensure
that fortune favours the bold.
Elyvilon the Healer welcomes all good souls who are prepared for long
worship and devotion. Those individuals can expect to gain powerful
healing abilities. The Healer prefers a creed of pacifism, and helps
worshippers avoid bloodshed. Elyvilon appreciates the destruction of
weapons. Being a good God, Elyvilon does not mind if worshippers shift
to one of the two allied Gods, Zin or the Shining One.
Elyvilon the Healer welcomes all good souls who are prepared for long worship
and devotion. Those individuals can expect to gain powerful healing abilities.
The Healer prefers a creed of pacifism, and helps worshippers avoid bloodshed.
Elyvilon appreciates the destruction of weapons. Being a good God, Elyvilon
does not mind if worshippers shift to one of the two allied Gods, Zin or the
Shining One.
Lugonu the Unformed revels in the chaos of the Abyss. Followers are
sent out to cause bloodshed and corruption in the overworld, and must
do so unflaggingly to earn this evil God's favour.
Lugonu the Unformed revels in the chaos of the Abyss. Followers are sent out to
cause bloodshed and corruption in the overworld, and must do so unflaggingly to
earn this evil God's favour.
Beogh is the deity worshipped by the cave orcs native to parts of the
dungeon. Only orcs may devote their service to Beogh, and must prove
their devotion by bloodshed and sacrifice. Devout followers of Beogh
can smite their foes, and especially fervent devotees of Beogh may even
gain followers of their own, for the orcs still look for their Messiah.
Beogh is the deity worshipped by the cave orcs native to parts of the dungeon.
Only orcs may devote their service to Beogh, and must prove their devotion by
bloodshed and sacrifice. Devout followers of Beogh can smite their foes, and
especially fervent devotees of Beogh may even gain followers of their own, for
the orcs still look for their Messiah.
Zin grants followers the ability to preach to the unenlightened masses
with various results. Later, followers will gain the power to help them
purify and strengthen their body, and eventually they can find
temporary safety in a divine refuge. Apart from that, Zin may
occasionally directly intervene to save a follower's life.
Zin grants followers the ability to preach to the unenlightened masses with
various results. Later, followers will gain the power to help them purify and
strengthen their body, and eventually they can find temporary safety in a
divine refuge. Apart from that, Zin may occasionally directly intervene to
save a follower's life.
Followers will gain use of a divine shield to protect them in battle.
Later, they can hurl blasts of cleansing flame that are particularly
effective against unholy creatures, and, eventually, they can ask
the Shining One to send them help in the form of a Daeva, a powerful
divine being. The Shining One may occasionally directly intervene to
save a follower's life.
Followers will gain use of a divine shield to protect them in battle. Later,
they can hurl blasts of cleansing flame that are particularly effective against
unholy creatures, and, eventually, they can ask the Shining One to send them
help in the form of a Daeva, a powerful divine being. The Shining One may
occasionally directly intervene to save a follower's life.
Kikubaaqudgha offers the power to recall your undead followers to your
near surroundings, will protect you against side effects of necromantic
magic, and allow you to permanently enslave undead creatures.
Eventually, you can summon an emissary of death to fight with you.
Kikubaaqudgha offers the power to recall your undead followers to your near
surroundings, will protect you against side effects of necromantic magic, and
allow you to permanently enslave undead creatures. Eventually, you can summon
an emissary of death to fight with you.
Yredelemnul gives you the power to raise corpses to fight on your side,
to recall your undead followers to your vicinity, and to drain the life
force of living creatures. Eventually, you'll gain the power to sway
hostile undeads' loyalties and make them fight for you instead.
Yredelemnul will also sporadically gift you with stronger undead
servants. Sometimes, Yredelemnul may directly intervene to save a
follower's life.
Yredelemnul gives you the power to raise corpses to fight on your side, to
recall your undead followers to your vicinity, and to drain the life force of
living creatures. Eventually, you'll gain the power to sway hostile undeads'
loyalties and make them fight for you instead. Yredelemnul will sporadically
gift you with stronger undead servants. Sometimes, Yredelemnul may directly
intervene to save a follower's life.
To worship Xom is to live riskily. In a good mood Xom may shower you
with gifts, while at other times this capricious god could decide to
"spice things up a little" and send you to your doom. If you prove
yourself the stronger, so much the better; if not, well, there'll be
other playthings...
To worship Xom is to live riskily. In a good mood Xom may shower you with
gifts, while at other times this capricious god could decide to "spice things
up a little" and send you to your doom. If you prove yourself the stronger,
so much the better; if not, well, there'll be other playthings...
Followers will soon gain the ability to temporarily increase their
strength, and, much later, to haste themselves. Okawaru will eventually
gift followers with weapons and armour.
Followers will soon gain the ability to temporarily increase their strength,
and, much later, to haste themselves. Okawaru will eventually gift followers
with weapons and armour.
Makhleb offers followers various means to inflict immense damage, and to
call in help from powerful demons.
Makhleb offers followers various means to inflict immense damage, and to call
in help from powerful demons. They will gain power upon killing beings.
Followers of Sif Muna can channel magical energy when they need it the
most, and they gain a power to forget any spell at will, so as to learn
new ones. Sif Muna protects spellcasters against the negative effects
of miscasting a spell. Over time, followers will receive any spellbook
to be found in the realm.
Followers of Sif Muna can channel magical energy when they need it the most,
and they gain a power to forget any spell at will, so as to learn new ones.
Sif Muna protects spellcasters against the negative effects of miscasting a
spell. Over time, followers will get any spellbook to be found in the realm.
Trog offers various powers to help you in battle, namely the ability to
go berserk at will, and the ability to make wounds heal more quickly.
Later, followers may call in powerful raging allies. Eventually, Trog
will gift followers with weapons focused on damage.
Trog offers various powers to help you in battle, namely the ability to go
berserk at will, and the ability to make wounds heal more quickly. Later,
followers may call in powerful raging allies. Eventually, Trog will gift
followers with weapons focused on damage.
The healer god offers followers various means to heal themselves and
others, including ones to rid their body from effects surpassing those
of simple damage. Elyvilon will occasionally directly intervene to
save a follower's life, and is almost certain to do so during prayer.
The healer god offers followers various means to heal themselves and others,
including ones to rid their body from effects surpassing those of simple
damage. Elyvilon will occasionally directly intervene to save a follower's
life, and is almost certain to do so during prayer.
Followers of Lugonu gain powers to depart the Abyss at will, to banish
monsters there, and eventually to gate themselves into this realm of
chaos - at the cost of a part of their soul. Apart from that, they may
cause great damage to monsters, and gain an ability to corrupt the
ordered world, enabling them to open a gate for creatures of the Abyss
to pass through.
Followers of Lugonu gain powers to depart the Abyss at will, to banish monsters
there, and eventually to gate themselves into this realm of chaos - at the cost
of a part of their soul. Apart from that, they can cause distortional damage to
monsters, and gain an ability to corrupt the ordered world, enabling them to
open a gate for creatures of the Abyss to pass through.
Beogh encourages followers to make use of orcish gear found in the
dungeon. Followers can smite their foes, and may even gain orcish
followers of their own, who may be blessed by Beogh in battle, and can
be recalled within a level as needed. Eventually, they'll gain the power
to walk on water. Beogh will sometimes directly intervene to save a
follower's life.
Beogh encourages followers to make use of orcish gear found in the dungeon.
Followers can smite their foes, and may even gain orcish followers of their
own, who may be blessed by Beogh in battle, and can be recalled within a
level as needed. Eventually, they'll gain the power to walk on water. Beogh
will sometimes directly intervene to save a follower's life.