primary attributes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9992 c06c8d41-db1a-0410-9941-cceddc491573
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Your hero's primary attributes are Strength, Dexterity, Intelligence:
If any one of these drops to zero for some reason, you die. Note thatupon gaining Levels 3, 6, 9, etc., you get to choose an attribute toraise. Random increases can also occur; which levels give an increaseis determined by species, as is the attribute to be increased. Crawlhas only three primary attributes:
They grow permanently from gaining levels, and may increase or decreasetemporarily from mutations or using appropriate artefacts or abilities.If any one of these drops to zero for some reason, you die. This can bea nasty and deadly surprise. As a rule of thumb, you are safe from thistype of death if all of your attributes are at least 7.Upon gaining Levels 3, 6, 9, etc., you get to choose an attribute toraise. Random increases can also occur; which levels give an increaseis determined by species, as is the attribute to be increased.
expend some of your magical energy and become hungrier (although moreintelligent spellcasters hunger less quickly from using magic).
expend some of your magical energy and become hungrier (although highintelligence and Spellcasting help against hunger from spells). Pressing'II' (or 'I!') displays the hunger costs of your spells in terms of food,on a rough scale of none, grape, apple, choko, ration.