in, but still leave their maximum hit points alone when doing so.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10735 c06c8d41-db1a-0410-9941-cceddc491573
AQI2P3AGZETQQRMRDFN3PNU2JTXZ2HF5OJATYTDQTH2GTXD7LKCQC
NW3WF4AHXC2D3ZO3VUH73T3L5SJGVDTUGG4PPCDFZTKJKSTPURXAC
47NSOFQMBZCDIBHEAZSENFUGDSQCX3GJHFBUZ65ARDKCYIZ435LAC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
4OKEEU32EGHIDAJ75GH3USSQHQPZBDZVC7TOP7ALMHZRUFPE5WEQC
7AMQN7MITMXBNVDAK5VOXTQ4TZIAOD6ZLOFJG7GQMBTY23Y2BKSAC
hit_points = ghost->max_hp;
hit_points = max_hit_points;
// dice and hit points as they are.
// dice and maximum hit points as they are.