change in arena_delay from the default.
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delay(50);
int zap_delay = 50; // Scale delay to match change in arena_delay. if (crawl_state.arena) { zap_delay *= Options.arena_delay; zap_delay /= 600; } delay(zap_delay);
int zap_delay = 50;
// Scale delay to match change in arena_delay.
if (crawl_state.arena)
{
zap_delay *= Options.arena_delay;
zap_delay /= 600;
}
delay(zap_delay);
int explode_delay = 50; // Scale delay to match change in arena_delay. if (crawl_state.arena) { explode_delay *= Options.arena_delay; explode_delay /= 600; } delay(explode_delay);
int explode_delay = 50;
explode_delay *= Options.arena_delay;
explode_delay /= 600;
delay(explode_delay);
delay(150);
{ int explode_delay = 150; // Scale delay to match change in arena_delay. if (crawl_state.arena) { explode_delay *= Options.arena_delay; explode_delay /= 600; } delay(explode_delay); }
int explode_delay = 150;