Giant spores and lightning balls exploding is now handled immediately inside

of monster_die(), removing the need to ever check for "monster is dead but still present because it's about to explode". It also lets you get the credit (and blame) for any monsters the explosion hits if you attacking it triggered the explosion. While I was at it I made the death-cause display show if death from spore/ball explosion was due to an explosion triggered by the player or one of the player's pets.

Also made it so that when similacrums and fire vortices are banished or wizard-command-genocided that they don't leave behind a freezing/burning cloud.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7653 c06c8d41-db1a-0410-9941-cceddc491573

Created by  zelgadis  on November 27, 2008
BYURAML2EPTULHH22Q5RPXYGDEYAJYESR6C72UMNPPYHTCJZUPFAC
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