Enable pathfinding for patrolling monsters who lost their patrol point.

Fixed patrol definitions in maps not actually working.

Tested both by teleporting the minotaur in a labyrinth. About 50 turns later it arrived back in its lair. :)

Since the minotaur proved to have a high magic resistance, it had plenty of time to loot the stash at the labyrinth entrance once I'd woken it before I finally managed to teleport it away (in wizmode you can force monsters not noticing you).

This resulted in "A minotaur, wielding the demon trident "Suyn Oma", and wearing a heavily runed ring mail." o_O

It had also picked up a scroll and a wand. Ouch… (but cool!)

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5536 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on June 7, 2008
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