Added wizmode command to simulate monster vs player combat (&^F).

Apply 4.1ish monster to-hit calculations. M_FIGHTER monsters get bonus to-hit.

Split melee and beam to-hit calculations again. Melee to-hit is now largely 4.1ish, but uses randomised player evasion.

Applied 4.1 unique rebalancing. Higher level uniques now hit harder and have more hp.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1074 c06c8d41-db1a-0410-9941-cceddc491573

Created by  dshaligram  on March 21, 2007
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