GHP3H4FU6XZTSZ7IWNOT5Z34GJL3BFRMARHPXXW5MJUQ4SOZ7ATQC
TTCA2KKE56DAAKEVUGAP7ZRNF5KDLOWRVO37E3D6KDNMLDBVL7MAC
Q7UVH4DI46F2E2KUPOTHZTAJKMMYM2UJ5KRUC5CJDZGR4AZCR52AC
2O3C3MTT2ZBYIFGPJ4MF5R4AXBYUHOEN62KAUWFWF6JWHIIVLRNQC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
NO2HRD7RZS42S55UG4FQ5EFQDY6WYWKGIXHUKYLWF36HHE3VZ7WAC
ASH5CK6CPBKMLGGIRJ5GKTWMS5W3OBVHTL66RTYZIPFM6KFBYA3QC
3BJ2OOF4F524G6UKVGOZVT6W3FSTSHHTKRJADUBZCHDXZWV3KANQC
NVSFIV2ZKP44XHCSCXG6OZVGL67OIFINC34J2EMKTA4KULCERUEAC
KBNY5FWKTEAKABFCLPC3QFKFSVZKAGXINPCIFV6WDSWFO4VCKNTAC
DTO3EUKWHZ5RJNGNCFYXSOVTIPVXPP637F2W7WFGYKJ7JK7VNKNQC
BWAQ3FHBBM6G3K3KYP75CRTR343RDQZJRYX5ZGYUEXYBAC3APDLAC
// Spellcasters should not waste time with ammunition.
if (mons_has_ranged_spell(this))
return (false);
// Monsters in a fight will only pick up missiles if doing so is worthwhile.
if (behaviour != BEH_WANDER
&& (item.quantity < 5 || miss && miss->quantity >= 3))
{
return (false);
// Monsters in a fight will only pick up missiles if doing so
// is worthwhile.
if (behaviour != BEH_WANDER
&& (item.quantity < 5 || miss && miss->quantity >= 7))
{
return (false);
}