GHP3H4FU6XZTSZ7IWNOT5Z34GJL3BFRMARHPXXW5MJUQ4SOZ7ATQC TTCA2KKE56DAAKEVUGAP7ZRNF5KDLOWRVO37E3D6KDNMLDBVL7MAC Q7UVH4DI46F2E2KUPOTHZTAJKMMYM2UJ5KRUC5CJDZGR4AZCR52AC 2O3C3MTT2ZBYIFGPJ4MF5R4AXBYUHOEN62KAUWFWF6JWHIIVLRNQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC NO2HRD7RZS42S55UG4FQ5EFQDY6WYWKGIXHUKYLWF36HHE3VZ7WAC ASH5CK6CPBKMLGGIRJ5GKTWMS5W3OBVHTL66RTYZIPFM6KFBYA3QC 3BJ2OOF4F524G6UKVGOZVT6W3FSTSHHTKRJADUBZCHDXZWV3KANQC NVSFIV2ZKP44XHCSCXG6OZVGL67OIFINC34J2EMKTA4KULCERUEAC KBNY5FWKTEAKABFCLPC3QFKFSVZKAGXINPCIFV6WDSWFO4VCKNTAC DTO3EUKWHZ5RJNGNCFYXSOVTIPVXPP637F2W7WFGYKJ7JK7VNKNQC BWAQ3FHBBM6G3K3KYP75CRTR343RDQZJRYX5ZGYUEXYBAC3APDLAC // Spellcasters should not waste time with ammunition.if (mons_has_ranged_spell(this))return (false);// Monsters in a fight will only pick up missiles if doing so is worthwhile.if (behaviour != BEH_WANDER&& (item.quantity < 5 || miss && miss->quantity >= 3)){return (false);
// Monsters in a fight will only pick up missiles if doing so// is worthwhile.if (behaviour != BEH_WANDER&& (item.quantity < 5 || miss && miss->quantity >= 7)){return (false);}