ENCH_BERSERK now implies ENCH_MIGHT as with ENCH_HASTE, and ENCH_MIGHT is responsible for increased damage.
ENCH_HASTE gets a timeout message (monster is no longer moving quickly).
This unsubmerged a lurking bug where sub-enchantments could time out before or after the master enchantment depending on the ordering of ench_type. ench_type is reordered to have the master enchantments come first and appropriate comments are added
Breaks save compatibility.
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ENCH_SLEEPY, // Monster can't wake until this wears off.
ENCH_FATIGUE, // Post-berserk fatigue.
ENCH_HELD, // 25 -- Caught in a net.
ENCH_SLEEPY, // Monster can't wake until this wears off.
ENCH_HELD, // 25 -- Caught in a net.